Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Rolls Royce Tutorial

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.86 out of 5 after 35 Votes)
| Comments 0
Date Added: 20th July 2015
Software used:

June 2015 Gallery Award Winner Khaled Alkayed shares how he made his winning Rolls Royce using Maya and Photoshop

Software used: Maya, V-ray, Photoshop, XrayUnwrap

In this tutorial I will explain the process behind my latest artwork Rolls Royce and will focus on the main steps taken in every stage of the work: concept, modeling, UV, texturing, environment, lighting, rendering and compositing.


The idea came when I was watching movies like Death Race and Mad Max. They gave me the urge to do something similar so I started with Maybach Exelero then Ferrari Enzo and finished here with Rolls Royce. In the beginning my goal was to work in a unique way that distinguished my work from others, which led me to spend quite a bit of time thinking and trying to come up with stranger and better ideas than anything that I've ever seen.

Modeling (Main Shape)

Before I began modeling, I collected lots of images and references for the car; I found blueprints from Blue Print Box and The Blue Prints. To build the main shape accurately, I started in Maya and used Polygon Primitives to model a simple shape (lowpoly) then continued to the details of the car. For a more detailed guide to making a car have a look at this video in which I explain how I made the body for Ferrari Enzo. I used the same principle to make the body for this piece.

Main body of the car

Modeling (Additions and modifications)

I also collected lots of references for what I wanted to add and modify on the vehicle like the weapons, rockets, wheels, shields and doors. Some sites I used to find things are Prime Portal and Tactical Vehicles News. I worked on every model separately and when it was finished I added it to the main body.

A blueprint of the car with reference images of the modifications I made

More references and what they look like on the finished car

Some models of the modifications

UV Mapping

I use XrayUnwrap plugin because it's a good way to speed up your work in pipeline for UV Mapping. I worked on every part separately as this makes the texturing stage easier for me. Once I was done with unwrapping I applied the checker pattern shader to make sure the UVs were set correctly and look for problems.

Check UV Mapping by applying checker pattern shader

continued on next page >

1 | 2
Related Tutorials

Making Of 'Joyride'

by Richard Homola
published on 2009-12-09

Keywords: scene, vehicle, car, cartoon,

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 29309

Studio Lighting Tutorial

by Joshua Murphy
published on 2009-12-09

Keywords: vehicle, car, studio, lighting, max,

rating star fullrating star fullrating star fullrating star halfrating star none (4)
Comments 0 Views 54339

Making of the 'Steampunk'

by Vladimir Petkovic
published on 2015-12-30

Keywords: Vladimir Petkovic, Maya, steampunk, making of

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 22244

Linda Panda: a making of

by William Vaughan
published on 2016-06-09

Keywords: William Vaughan, panda, MODO, making of

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 15500
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..