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Painting Fantasy Medieval Scenes - Chapter 1

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Date Added: 16th July 2015
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2049_tid_ebook_free_sample_medievalscenes3d.jpg

Ignacio Bazan Lazcano demonstrates useful tips and tricks to design and paint a medieval marketplace in Photoshop.


Today I'm taking on the task of drawing a medieval marketplace. The first thing I imagine when thinking about this type of setting, is a place full of people from different social classes: knights, noblemen and merchants are altogether in a place filled with texture and color, where there is smoke and several tents of different sizes and shapes. Perhaps it's even surrounded by stone walls and decorative elements, narrow roads or streets. I understand markets to be essentially social places where people gather for exchanging either things or ideas.

If you're drawing a marketplace, you can choose any viewpoint or approach; you can either draw in the foreground two people bartering or trading, or perhaps a child stealing some fruit from a stall - there are many potential stories to be told. The picture, or your point of view, will change depending on what choice you make here. If we think about it, the possibilities are truly endless! My choice is possible the most complicated one: I'm choosing to show what happens in a marketplace as if we're looking it from an aerial perspective.

To start working on something like this, you need to use quick strokes to get the idea down, defining it step by step as you go. Measuring perspectives is necessary for making adequate structures. In this first instance, it really works to make quick sketches, without thinking too much about the anatomy of your painting

2049_tid_01.jpg
(Fig.01)

Once you have an idea established, with regards to the objects and the location of the people in your scene, you can start defining and specifying your work more accurately. Amongst many things, digital art allows you to gloss very easily over any black-and-white drawing that has been done. Another alternative is to color your work from the very beginning. This is the most traditional way of doing things, but you have to be very sure about the palette you are going to use when taking this approach. I'm going to do something in-between: define the objects and people in grey until I get what I'm searching for, and afterwards I'll gloss over in color

2049_tid_02.jpg
(Fig.02)

The starting point will be a quite defined drawing to which you have put the first layer of color. Blue is the selected one for me, which I apply to the base layer using the Ctrl + U command. Tick the Colorize option in the new window that has already opened up

2049_tid_03.jpg
(Fig.03)

Look for the blue tone you want in the slider bar called â??Hueâ?, and with other options you will be able to adjust the color even more. You should now have a completely blue colored drawing which is ready to have the real color for each element applied over it

2049_tid_04.jpg
(Fig.04)
2049_tid_05.jpg
(Fig.05)


continued on next page >

 
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