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Creating hard-surfaces in 3ds max

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Date Added: 20th January 2015
Software used:
1988_tid_sniper-bob.jpg

Gameloft artist Victoria Passariello describes some of the 3ds Max processes used in the creation of her mech: Sniper Bob


1988_tid_zzartist.jpg

I made this model entirely in 3ds Max, so most of this tutorial will focus on the main techniques I used to model it. I will also cover some Photoshop steps for the texturing process too.

Building base meshes

The first step when creating hard surface modeling (also applicable with organics) is to establish all the base meshes. Once placed, we can start adjusting the shapes, scales, proportions and gesture.

It is important to define this general view of the model before starting to make any detail. Of course, we will being adjusting shapes and proportions during the entire process but it is a good idea to set up as best we can
in the beginning.

1988_tid_image1.jpg
Adjusting shapes and proportions with the base meshes

Defining the meshes

Once all of our base meshes are well-placed and adjusted in shapes and proportions, we can start adding some general details to them. Don't go very in deep with details in this step; we are just suggesting the principal details on the pieces. Later on, we will walk around each individual piece and add deeper details to them.

1988_tid_image2.jpg


1988_tid_image3.jpg
Suggest general details to the pieces without going in very deep

Details

Now is when we look deeper at each piece and add the details to them. In this step I walk through every single piece making lines, cuts, screws, and all those details that look good on mechanical parts. The tools I use the most in 3ds Max to do so were: Bevel and Extrusion of polygons, Edge Extrude, Connects, Array, and Chamfer, as shown in the
following images.

As you can see, I work my pieces thinking that they will have a TurboSmooth modifier applied to them after, so I know I need to make connections near the borders to support the smooth effect.

1988_tid_image4.jpg


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1988_tid_image6.jpg


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Use of basic tools in 3ds Max to make details in the pieces


continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Guy on Wed, 05 July 2017 5:26am
Is it possible to do that with Cinema 4D ?
avatar
Madmaster_3d on Thu, 17 December 2015 6:55am
most tutorials i see is bullshit but ur tutorial on texturing part with pics is so nice ty very much ^^
avatar
Piotrek on Thu, 12 February 2015 2:04pm
I like your tutorial very much. great job Victoria
avatar
Thomas on Wed, 11 February 2015 11:24pm
This tutorial was top notch!!! I've never read a more thorough and insightful tutorial. I learned more with your well designed images and the turbosmooth trick than some high end training videos. And it was a hard surface tutorial! This makes it feel much less daunting.
avatar
Miran on Tue, 03 February 2015 5:59pm
Victoria . nice work . you are my master . i like you .
avatar
Alain on Wed, 28 January 2015 5:57am
Wow thank you for your tutorial its so cool to see the way you broke down your model into manageable pieces. The Photoshop part was especially useful. Great work!
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