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Florence Design Academy: Logo design with 3ds Max

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Date Added: 19th January 2015
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Whenever you attach smaller shapes to a bigger shape, those smaller shapes will create holes in your 3D object as soon you assign an extrude modifier to your spline. To make this concept clear: If you need a wall with a hole for a window you must only attach a small rectangle (window shape) to a big rectangle (wall shape). As soon you extrude it you will get a wall with a hole.
In our case I create several rectangles with a small fillet in each corner. This makes the rectangle shapes softer. Later you will notice that these rectangles that we are attaching will create holes in the letters.

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Adding rectangle to the logo design

Apply the Extrude modifier from the modifier list. You will see a flat surface in the viewports. As soon you increase the amount in the Modify panel you will see a 3D object appear. The amount is basically the height of your object.

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Increasing the depth of the spline to create a 3D image

Create a new L shape in the text box that we have used before and place the letter above the first letter L. Check the Enable in Renderer and Enable in Viewport boxes as shown here, your spline will be a 3D object on which you can directly change the section shape (rectangular or radial) and also the thickness.

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Enabling the object in the renderer and viewport to change its shape

Make a copy of the entire blue text (Logo Design), and delete the Extrude modifier. Now you have the same simple spline as in the beginning. In this object, you should also check: Enable in Renderer and Enable in Viewport. Choose Radial and move the spline close to the extruded one. This will give you a nice border. Copy it also to the other side.

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Creating a border around the logo

Cool, isn't it? At this point, you have to assign materials and light. There are many FDA tutorials that will help you for light and materials. Here below is the final result with materials and light.

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The final logo design, ready for materials


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The final image

Related links:

Want more tutorials from the Florence Design Academy? Try: Basic lighting in 3ds Max
Recreating leather in 3ds Max
Glowing materials in 3ds Max
Painting cars in 3ds Max
For more advice on 3ds Max, take a look at our books



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