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Fantasy creature sculpting

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Date Added: 24th December 2014
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1973_tid_402_tid_comp01_b.jpg

Rishikesh M Nandlaskar explains the sculpting techniques behind his fantasy forest goblin creation


1973_tid_402_tid_zzartist.jpg

The Mushroom Goblin concept is from a drawing by my friend Adrian Smith. I used ZBrush for sculpting, PolyPaint for Texturing and V-Ray for rendering.

Basemesh

I usually make the basemesh in Maya and get it ready to be sculpted in ZBrush, but for this project I used ZSpheres to make the basemesh.

1973_tid_402_tid_1.jpg
Creating the base model

Basic sculpting

I started sculpting on the base mesh until I felt it was time to unwrap and pose. The rest of the detailed sculpting would follow later. It's important not hesitate when changing proportions and forms in the process, I just kept visualising the form and how it read in the concept artwork.

1973_tid_402_tid_2.jpg
Refining the base mesh



continued on next page >

 
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