Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Lighting and rendering an interior

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.83 out of 5 after 29 Votes)
| Comments 1
Date Added: 8th December 2014
Software used:

Patric Verstraete reveals the lighting and rendering workflow behind his modern, yet cozy Venetian interior: The Venice Loft


Hello everybody! It's a great honor to write this Making Of. I would like to say thank you to everyone that has voted for The Venice Loft in the main gallery of 3dtotal. I'd also like to thank 3dtotal for giving me the opportunity to show you a little bit more about this work. This making of is mainly going to focus on the lighting, rendering and some plug-ins that I used.

My annual trip to Venice for the State of Art Academy Day #5 in Venice was one of the reasons I started a personal project this summer. I wanted to make a Loft located in Venice, called The Venice Loft.

I was looking for a different style, not similar to our daily work with modern and minimalist design, but a cozy one, a retro rustic place with soft colors where I could stay for a long time.

It turned out to be a lot of fun as well as a bit of a technical challenge, because I wanted to model everything (almost everything!) from scratch. I used the physics-based simulations tool MassFX plugin for the pasta in the big bowls which I will explain later. Another great tool was the use of Cloth to simulate the curtains in the roof.

Basic scene setup

These are the general scene setup settings I always use.

Scene settings


I used the very simple and basic Poly Edit method for creating the model. Nothing new or special here: just the time-consuming process of laying splines, extruding, chamfering, and so on.

Modeling the space

For the kitchen I used the simple bevel modifier to create the fronts, simple and fast.

Beveling the kitchen fronts

MassFX plug-ins:

If you have ever needed to fill a jar or a bowl with some objects in 3Ds Max, MassFX is the perfect tool for this!

Using Mass Fx to fill the pasta bowl

continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Scene Layout & Asset Modeling an Apocalyptic Diorama in 3ds Max

by Andrew Finch
published on 2017-02-24

Keywords: 3ds Max, Marmoset, Tutorial, Apocalyptic, Diorama, Asset, Scene, Modeling

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 7324

Concept design workflow

by Efflam Mercier
published on 2015-09-10

Keywords: Efflam Mercier, 3ds Max, Photoshop, making of

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 29368

Know the Basics: 3ds Max Part 1: Modelling

by Paul Hatton
published on 2016-03-31

Keywords: 3ds Max, Tutorial, Basics, Modelling

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 2 Views 16518

Rendering with Radiosity

by i3D Tutorials
published on 2009-12-09

Keywords: rendering, radiosity, max,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 14389
Readers Comments (Newest on Top)
Vizcon on Fri, 19 December 2014 9:06am
Hi all, there is a wrong link to the site for buying the scene, this is the good one.
Add Your Comment..