Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making characterful monsters

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 6 Votes)
| 28130 Views
| 0 Comments
| Comments 0
Date Added: 16th September 2014
Software used:
Keywords:
1920_tid_moodyconrad_master.jpg

Freelance character designer, Henning Sanden, talks us through his ZBrush, MODO, MARI and Photoshop pipeline in the creation of his dramatically-lit and textured comedy monster, Moody Conrad...


1920_tid_zzzzartist.jpg

Experimenting with shapes

I absolutely love to sketch in ZBrush ? it's a very zen experience for me. I often simply doodle around, and occasionally get something interesting that I can turn into a final piece. This was one of those sketches. I started out with no idea of what this was going to look like, simply pulling and pushing shapes using the Move and Clay Buildup brushes. Once the sculpt was working, I took it into Photoshop to paint over it. For me, this is a really efficient way to create concepts.

1920_tid_fig.01.jpg
Concept creation can be done very efficiently if you combine the powers of sculpting in ZBrush with painting in Photoshop

Refining the model

At this point, I started to refine the sculpt. Still though, the only thing I cared about was the form. I carefully checked the silhouette at this stage to make sure it was as strong as I could get it. You should really consider a model to be a 360-degree silhouette. This way, the model will work from every angle.

During this stage, you don't put in any details, like pores and fine wrinkles. Think about the big masses, like the underlying skeleton, muscles, fat and skin. The number one beginner mistake I see is to put details in way too early without a working model underneath.

1920_tid_fig.02.jpg
Only work with big shapes and check your silhouette often




continued on next page >

 
1 | 2
Related Tutorials

Making Of 'Dominance War IV: Bishop'

by Gavin Goulden
published on 2009-06-25

Keywords: character, human, male, dominance, bishop,

rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 1 Views 240247

Making Of 'Young Rodeo'

by Rishikesh Nandlaskar
published on 2009-12-18

Keywords: character, scene, animal, boy, rodeo,

rating star fullrating star fullrating star fullrating star fullrating star none (7)
Comments 1 Views 137577

How to animate characters - Chapter 1

by Camilo Duarte Franco
published on 2015-05-06

Keywords: character, animation, maya,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 26338

A 3D workflow

by Mickael Lelievre
published on 2015-12-18

Keywords: Mickael Lelievre, Art of Abby, Batman, ZBrush, making of

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 0 Views 21418
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..