Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
The making of Bane

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 5 Votes)
| 43092 Views
| 2 Comments
| Comments 2
Date Added: 12th September 2014
1918_tid_bane_final.jpg

Modeler and former ZBrush instructor, Yoongkun Kim, introduces his step-by-step workflow used to create the Dark Knight's nemesis, Bane...


1918_tid_zzzartist.jpg

This is my personal project. After watching the movie The Dark Knight Rises, I really liked the Tom Hardy version of the character Bane. I also wanted to practice some skills I know but I haven't tried out yet. These days, it's not that hard to learn new skills by watching or reading tutorials, and many people think after watching the tutorials that they know the extent of the technique. I don't think that watching or reading is enough though, which is why I keep practicing and making new things. I hope people can learn something new in my tutorial and apply to their own works.

Concept in ZBrush

I think that making a plan and visualizing the initial concept is very important. So before I started modeling with clean meshes, I worked in ZBrush to develop aspects like the proportion and clothes for the concept. I feel more comfortable using ZBrush rather than drawing on paper or in Photoshop ? which is why I do concept work in ZBrush. The main benefit to doing it in 3D is that I can change things very easily; also I can check the model from any camera angle.

In ZBrush, I used a basemesh, changed the proportion, and used the Mask Extraction, DynaMesh, ZRemesher, and shadowbox to add all the extra shapes. I didn't care about topology or fine details at this point because visualizing the shape, proportion and the things I need to make is the only focus in this step.

1918_tid_01_bane_concept.jpg
You can make any meshes very easily in ZBrush

Modeling in Maya

After I finished the concept work in ZBrush, I exported the meshes to Maya for retopology work. Before I exported them out, I used the DecimationMaster plug-in in ZBrush to reduce the polygons but keep all the details. Then, I used them as a guide in Maya for retopology work. Now, I don't need to think or worry about proportion, I just take my time creating clean meshes for Bane.

Maya is not the only option for this step; you can use any 3D software you are familiar with. Creating clean and acceptable meshes are the main focus in this step.

For his shirt, I duplicated the mesh from the concept sculpting in ZBrush, and then used ZRemesher and projected some of the details, then fixed some of the edges in Maya. This step is slow and not easy for me, but taking some time to work on the base is very important for the rest of my working process.

1918_tid_02_bane_modeling.jpg
I used the Modeling Toolkit, new in Maya 2014, for re-topology work


continued on next page >

 
1 | 2 | 3
Related Tutorials

Environment Concept Design: From Brainstorming to Final Painting

by Jessica Tung Chi Lee
published on 2015-08-12

Keywords: Jessica Tung Chi Lee, Maya, Photoshop, fantasy, making of

rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 0 Views 16582

Unconventional Texturing Methods - Metal Balls

by SIKU
published on 2009-06-25

Keywords: texturing, unconventional, photoshop,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 35247

Making Of 'Rusty'

by Cesar Alejandro Montero Orozco
published on 2009-12-09

Keywords: character, animal, bird, rooster, scene,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 104228

Improve your character painting skills

by Tyler Edlin
published on 2017-02-03

Keywords: Alex Negrea, photoshop, character, painting

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4216
Readers Comments (Newest on Top)
avatar
CIA on Mon, 23 March 2015 10:11pm
Tell me about Bane! Why doesn't he use Max?
avatar
CIA on Mon, 15 September 2014 7:01pm
You're a big guy!
Add Your Comment..