Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
The making of 'Old Pilar – Reloaded'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.82 out of 5 after 11 Votes)
| Comments 2
Date Added: 3rd September 2014
Software used:

Caue Rodrigues' details the process behind his Old Pilar ? Reloaded image, which was the scenes category award winner for June...


Hello, my name is Caue Rodrigues and I would like to share how I produced this scene.

I'm not good at searching for a lot of references all in one go ? this ends up confusing me ? so I just choose a single image, something that I really see the potential in, and I think about it for a few days before getting started.

To start this project, I found a clean arch-viz image and began thinking about it until I was ready to start modeling.


I used SketchUp for initial modeling. The Match Photo resource was very important for this.

I then started to model the base in SketchUp because I liked its simplicity. After that, I imported the project into 3ds Max and began the shading and detail process.

Modeling the base in SketchUp


As the name suggests, this project has an old pillar in it. So, I used ZBrush to create imperfections in the 3D model.

Using ZBrush to create imperfections in the pillar

Moving into 3ds Max

I then moved into 3ds Max, used LWF and set the unit system in inches/centimeters as follows.

I then added some elements to fill the scene. The majority of my model is ready because my focus has always been shaders, lighting and rendering. My biggest concern is to show some features of the environment: cold, heat, warmth, loneliness, and so on.

Applying the following settings in 3ds Max


To get a good angle, I used some photography techniques and Gestalt. To help me I used a script called imageCompHelper which is pretty good.

Working on the composition using a script

Corona sun and sky

In Corona Renderer, I used the default values to set the light source.

Using Corona Sun and Corona Sky

After some adjustments, the light test looked like this

continued on next page >

1 | 2
Related Tutorials

Improve your 3ds Max workflow: animation tools

by Paul Hatton
published on 2014-09-08

Keywords: 3ds Max, Interface, Tutorial, Workflow, Animation

rating star fullrating star fullrating star halfrating star nonerating star none (7)
Comments 0 Views 27428

ZBrush Masking

by Jesse Sandifer
published on 2009-12-09

Keywords: zbrush, masking, character, human,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 14599

A 3D breakdown for 'A Warrior'

by Fady Kadry
published on 2015-10-23

Keywords: Fady Kadry, ZBrush, character, making of

rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 0 Views 20120

The making of Undead Bebop

by Vladimir Silkin
published on 2016-08-23

Keywords: Vladimir Silkin, TMNT, turtles, bebop, making of, 3ds Max

rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 2 Views 9014
Readers Comments (Newest on Top)
Caue Rodrigues on Tue, 11 November 2014 2:09am
Hi, sorry for delay, busy days here. :) About 6 hours in 3500 Px, in my old FX-8120. Thank you!!
Roma on Thu, 02 October 2014 5:02pm
Great work! Can you tell about render time using Corona in this final scene?
Add Your Comment..