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Making Of 'Unbuilt House'

| Your Rating:
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(Score 4.56 out of 5 after 16 Votes)
| Comments 3
Date Added: 12th March 2014
Software used:

The blanket

The armchair next to the fire is a BoConcept Schelly chair which I'm very fond of. It's simple, yet cozy-looking! For more coziness and realism (you wouldn't sit there without a warm blanket that's for sure) I added a sloppily-dropped blanket.

The blanket was a simple plane made with a reactor cloth modifier. The plane also has very few segments. In this case 4 x 4 was enough to keep things fast and clean. For swiftness I also did a simplified low-poly model of the chair.

After a few drops, I was satisfied with the low-poly blanket, so I increased the vertices with a TurboSmooth modifier. Some vertices sunk into the high-poly model, but why should I waste my time on something that isn't even visible? By the way, this was a hard lesson for me because usually I like things nice and tidy. But efficiency must be the priority in this (and every) business.

Creating a plane and dropping it onto the chair to create a sloppily-placed blanket


The materials were very simple. Again it was because of the heavy Photoshop editing later on. I just focused on some reflections, for instance, on the wood terrace.

Some of the snow and wood materials applied to the scene


The VRayDomeLight is the main light with a HDRI added (vizpeople HDRI v1) and there are some smaller V-Ray light planes to light up the interior. To spice things up a little, I used some VRayIESLights here and there. For the light of the fire I chose a spherical V-Ray light with a warm color.

The lighting setup included V-Ray dome, plane and spherical lights


I used VRayEnvironmentFog to create the environment atmosphere, but I could have used ZDepth and post work. I just wanted to try it out.

Settings used for the VRayEnvironmentFog in the environment atmosphere


There's absolutely nothing special about the render settings. I used very standard medium quality settings.

The standard render settings used to render the scene


Again, nothing special here. There's no secret in just throwing elements onto the canvas and blending them into the picture. It's always fun to see your concept come alive.


Related links
Get your textures from cgtextures
Check out Csaba Bánáti's site
Visit BoConcept for more inspiring furniture designs for your scenes

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Readers Comments (Newest on Top)
Amir on Thu, 31 July 2014 10:23am
so good. I have a Question : How do you used the image of humans. What did you use for the trees?
Lubov on Mon, 31 March 2014 8:38am
Good! I like
Yigerm on Sat, 15 March 2014 5:50pm
it is good
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