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Date Added: 18th December 2013


There are basically 2 ways I prefer for rendering my artworks. The first method is that if I'm able to get my desired output straight out from the render I would prefer not breaking it to passes, and if I feel that I'm not happy with the output that comes straight out from the render, I prefer breaking it into passes and giving an extra punch to the final output using compositing.

But for this particular scene, I really loved the way it came out straight from the render and wanted to go with it. I also love the way the 3D DOF renders when compared to the DOF added in post, so I baked the render along with the DOF.

The model fresh from the render

Compositing in Photoshop

After the render was out, it needed to be composited on top of the background along with the addition of some smoke effects, which was done in Photoshop. The background was created with the combination of textures along with a lot of hand-painting. Then the smoke was added from the cigar as an extra layer in the image.

The settings used when compositing in Photoshop

Post-production in Photoshop

Since I am a photographer by passion, I love to process my renders the way I process my photographs. So I imported the final composite to Lightroom and did some tweaks of the color levels, then added a color grade to get an extra bit of realism. I've learned from a lot of photographs and VFX movies that even adding a little bit of temperature inside the shadow region gives that extra bit of realism to the render. Therefore, I also added a warm temperature to the shadow region along with a bit of video noise. I also added a bit of Camera Vignette.

And the final artwork is out!

The settings used when compositing in Photoshop


As I said before, this was a practice in using lighting and V-Ray, and I did learn a few things in this project. I tried using Lightroom to get a lot of control on how the colors and lights turn out in the final output after the render is composited. I also learned how adding Video Noise also affects the realism in the character, and also how real a render can look when it's rendered using linear workflow. Finally, I also learned how adding light blockers can add better shape to the subjects in the render.

The final image

GV Prashanth has provided a process video of his Making Of Smoked, and you can watch it below.

Related links

Visit GV Prashanth's website
Lightroom from Adobe

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Readers Comments (Newest on Top)
JohnMclame on Mon, 23 December 2013 5:10pm
this does not use 3ds max or softimage. uses maya
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