Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Create strawberries in Blender

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(Score 3.3 out of 5 after 23 Votes)
| 90850 Views
| 7 Comments
| Comments 7
Date Added: 17th December 2013
Software used:

Step 3: Create seeds

Deselect the top and bottom faces of the model (use circle select), press I twice (the first one enables Inset and the second one enables Individual Face). Move the mouse just a little (see second image below). Invert the selection (Ctrl+I) and deselect the top and bottom faces (third image below), Extrude and scale just a little, change pivot origin from median to individual origin, then Extrude, press Esc and scale once more. Return the pivot to median point, Extrude and press Esc and scale a little. Press Ctrl and add a new vertex group called 'seeds'. Add a subsurface modifier and set the shader as smooth. Change the render engine from Blender to Cycles and add a red material to the strawberry and a yellow to the seeds.

1816_tid_3.jpg
 
1816_tid_3_1.jpg
 
1816_tid_3_2.jpg
 
1816_tid_3_3.jpg
 



< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Maya Render Shader Tutorial

by Josh Robinson
published on 2011-09-15

Keywords: maya, render, shader, video,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 4 Views 26079

Blender Tutorial - Advanced Array Animation - Parts 1-4

by Derrick Sesson
published on 2011-09-20

Keywords: animation, array, blender, video,

rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 0 Views 37864

Know the Basics: 3ds Max Part 2: UV Mapping

by Paul Hatton
published on 2016-04-12

Keywords: 3ds Max, Tutorial, Basics, UV, Unwrapping

rating star fullrating star halfrating star nonerating star nonerating star none (21)
Comments 0 Views 23976

Know the Basics: ZBrush – part four: FiberMesh and UVs

by Ricardo Manso
published on 2016-09-15

Keywords: Ricardo Manso, ZBrush, basics, tutorial

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 6351
Readers Comments (Newest on Top)
avatar
Kastaldi on Wed, 23 March 2016 12:31pm
If selected faces are reversed when pressing I twice, check Select Outer in the Tool Shelf / Inset Faces
avatar
Vidok on Tue, 19 May 2015 12:21pm
Cool stuff man, I like this very realistic looking.... I am new in blender, coming from Cinema 4D and I discover a lot power in this free program
avatar
Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
avatar
Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
avatar
Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
avatar
Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
avatar
Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
Add Your Comment..