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Create strawberries in Blender

| Your Rating:
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(Score 3.29 out of 5 after 24 Votes)
| Comments 7
Date Added: 17th December 2013
Software used:
Final Render

TLC engineer and freelance 3D artist, Filippo Veniero leads us through the process of creating strawberries with the free open-source software, Blender.


The fruit is a very important food, but sometimes it can be expensive (especially if we're talking about 3D fruit model). In this tutorial I'll show you how to model, texture and render a realistic strawberry in Blender. We'll use a simple mesh ( a sphere ) as start point, a new Blender tool ( poke face ) to obtain in few steps a realistic fruit model and SSS Shader ( subsurface scattering ) for a very realistic material.

Step 1: Modeling the strawberry I

First of all search online for some images of strawberries and save them in a folder; references are very important for a realistic result. Open Blender, delete the default cube and add a sphere with 15 segments and 15 rings. Change the view from perspective to orthographic (press 5) and jump to front view (press 1). Press TAB to change the mode from Object to Edit and turn on Proportional Editing; select the top (and then the bottom) of the sphere and move along the Z axis until you have a strawberry shape.


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Readers Comments (Newest on Top)
Kastaldi on Wed, 23 March 2016 12:31pm
If selected faces are reversed when pressing I twice, check Select Outer in the Tool Shelf / Inset Faces
Vidok on Tue, 19 May 2015 12:21pm
Cool stuff man, I like this very realistic looking.... I am new in blender, coming from Cinema 4D and I discover a lot power in this free program
Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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