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Making Of 'Silent House'

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(Score 4.75 out of 5 after 55 Votes)
| Comments 8
Date Added: 21st November 2013
Software used:

Sérgio Merêces gives us a rundown of the workflow behind his arch-viz image Silent House

I'd like to share the process of creating of my last personal work: Silent House. My idea for this image was to produce a house in a quiet, silent and almost forgotten place that illustrates all the peaceful attributes of nature.

Before I start working on a project I need to feel inspired to create it. For me this is one of the most important steps! I lose time here, thinking and looking into references (these can be almost everything - like a photo, painting, movie, or simple everyday things) that inspire me to form my main idea for the project. After I get my idea I began to do quick drafts in 3D and begin to test the composition and cameras.

Project configurations

I will first show you how I set up my Gamma in my projects. In 3ds Max, I always set Space Gamma to 2.2, this will allow you to work in a linear workflow.

My gamma settings are shown here


For the house modeling, I began with a simple box which I extruded and divided all the parts with edge loops. Then I modeled the window frames with the same technique, and for the wood floor I use the Floor Generator script. This is an awesome script to produce floor tiles, and you can find it here:

My final model of the house

Textures and materials

I like to spend more time in this step, and test all the materials and textures to get the desired look. I used the following textures as shown in these images...

For the house exterior walls I used a metal effect
For the wooden boards I created the material here

The glass windows had a simple glass-type with a red depth color

And finally, the interior walls were concrete with red tones

continued on next page >

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Readers Comments (Newest on Top)
Sérgio Merêces on Tue, 25 November 2014 3:40pm
Thank you all!
Thanh on Sat, 10 May 2014 1:09am
Thank you for this Tutorial. I'm very curious about your settings in the Vray EnvironmentFog. Could you please show it to us and explain how to use it correctly? I started trying to get those volumetric lights with Vray EnvironmentFog but it ends up with an noisy washed out rendering. And what light did you use? Thanks very much
Wonjun on Fri, 09 May 2014 9:41pm
You understand me for render setup V-ray!
Sergio Mereces on Fri, 22 November 2013 10:55am
thank you all! here is the pos-production video breakdown:
H A M I D on Thu, 21 November 2013 8:26pm
Thanks Sergio ..... very useful...
Marcus on Thu, 21 November 2013 2:16pm
Thanks for explaining your workflow and the 'top tip' at the and;)
Carlos Azevedo on Thu, 21 November 2013 1:43pm
pt: Bom trabalho. Os raios de sol entre as arvores já ficaram na imagem original do vray, pelo que entendi, mas eu tenho tentado fazer o mesmo e não consigo esse efeito. Uso o vray par c4d. tens alguma sugestão que me possa ajudar? Obrigado. en: Good job. Sunbeams between the trees were already in the original image vray, I understand, but I have tried to do the same and I can not have this effect. Use the vray c4d pair. you have any suggestions that can help me? Thank you.
Alexandre Jarek on Thu, 21 November 2013 11:59am
Very nice Sergio!
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