Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Modeling an umbrella

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.6 out of 5 after 5 Votes)
| Comments 1
Date Added: 18th November 2013

Tomek Michalski runs through the process of creating mesh folds and sculpting detail in order to create a realistic model of an umbrella, using Marvelous Designer and 3ds Max.


This tutorial covers a way to model an umbrella using Marvelous Designer software. Using this technique, you will also be able to model similar materials, such as shirts on a hanger, or draped or folded trousers.

This umbrella formed part of a larger architectural visualization project found here. You can also find free models to use in your own arch-viz projects here.

Umbrella fabric

First, open Marvelous Designer and change the preset Gizmo to a local one, by using the following file path: Environment > Gizmo > Local Coordinate Gizmo. With this set, create a circle.

Start witha circle

Add stitches

When you have drawn in your circle, add stitches using the Create Internal Rectangle function, or if you're feeling creative, by using the Create Internal Polygon/Line function.

Add stitches to your initial circle

Refining the stitches

You can then change the impression of these stitches by marking them and changing the intensity in their parameters.

Changing the intensity of the parameters

Shaping the umbrella

The next step is to add Red Pins (LMB + W) in such a way as to create the shape of an umbrella. You can hold this down while clicking (and check the simulation) in order to better control the way it looks.

Adding Red Pins to shape the umbrella

Red Pins

Make sure the Red Pins are at the very edge of your circle.

Placing the Red Pins

continued on next page >

1 | 2 | 3
Related Tutorials

Learn the basics of Maya with these 10 tutorials

by Paul Hatton
published on 2017-02-27

Keywords: Maya 2017, Tutorial, Basics, Viewport, Navigation, Modeling, Interface, Animation, Shaders, Graphics, Rendering, Lighting

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 5601

Texturing assets for an apocalyptic diorama in Substance Painter

by Andrew Finch
published on 2017-03-13

Keywords: 3ds Max, Marmoset. Substance Painter, Tutorial, Apocalyptic, Diorama, Asset, Scene, Texturing

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 5797

Modeling cars using polygons

by Ali Ismail
published on 2015-02-09

Keywords: Car, 3ds Max, Maya, Polygons,

rating star fullrating star fullrating star fullrating star fullrating star none (22)
Comments 5 Views 57224

Corona Renderer car paint tutorial

by Ludvik Koutny
published on 2015-09-03

Keywords: Corona, Renderer, Car, Paint, Video, 3ds Max

rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 1 Views 24342
Readers Comments (Newest on Top)
Telespallalex on Mon, 28 April 2014 2:15pm
Hi, I'm tring to modeling your umbrella, but I can't add more than one pin on the garment. Why? I've tried using the W shortcut, like in the tutorials on the marvelous designer site, and I've looked for the add pin command in the menu, but it just wasn't there. Any idea? Thank you.
Add Your Comment..