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Vue Masterclass: Chapter 1

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Date Added: 2nd October 2013
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Color Corrections

The image is really coming along, but at this point, I'm not very happy with the tones and the values of my CG elements. So by having the reference images on top of my render I color correct my cliffs and my water to match those from the photographs. This way I know I will be closer to real values (Fig.18 ? 19). In the next step I take advantage of the extra passes I rendered earlier. For example, I think that the trees are a bit too shiny and the hard light makes them look a bit too plastic. So I use the indirect illumination pass and mask the ecosystems alpha to get rid of those and add to the natural feel. I add depth to the far cliff using the depth pass, and lower the contrast in the foreground. When doing large scale outdoor environments, it is important not to have too much contrast, because that doesn't really happen in real life (Fig.20).



The next thing I do might look a bit strange, but it is actually very easy to do and efficient. I add a bit of extra detail to the overall image in the places that look a bit too clean to me, by creating adjustment layers and then painting in the masks. For example, on the far cliff I create a Hue adjustment layer that makes it green, and then invert the mask. By taking a small brush and painting in the mask you can reveal a bit of the green in places of your choice. I use the same approach for the beach (Fig.21).


Going back to Vue for a bit of extra help painting bits of grass on the cliff is easy, but some other stuff might not be so. This is true for the water. I feel it needs a bit more underwater stuff around the far cliff, but painting those in could turn into way too complicated a job. So let's go back to Vue and do a fast render of the ground with the underwater sand/vegetation material everywhere (Fig.22). This can now be used as a pass, multiplied and revealed around the far cliffs and shore (Fig.23).



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