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Making Of 'Technomage'

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Date Added: 11th September 2013
Software used:

3D sketch

So I began the 3D sketch:

- I started with ZSpheres
- I made a base mesh
- I made a sketch of the human body
- I sculpted the basic parts which were drawn in the last sketch

The stages of 3D sketching

- I did retopology

After retopology

- I did a more detailed sketch in ZBrush
- I made the final retopology and final detail in Maya

Stages of retopology on the details of the leg

The final high polygon model

Presented above is the final texture of my Technomage. I used 3 textures; color, specular and alpha. I did not create glow as a separate texture.

I had to do correct topology to burn textures correctly from high-poly to low-poly. I then used xNormal for baking textures. This is a great program! After, I opened my black-and-white texture in Photoshop to paint iron, rubber, and glass. Finally I painted ornaments and added scratches.

This picture shows a grid of the character. I did some parts plane with transparency to save the density of the grid

After I applied the texture to the model

I made a simple setup of my Technomage and a very simple test animation. I set up the light to see how the character will look in motion.

In this video you can see Technomage in real time in viewport of Maya

The Technomage looking awesome from different angles

Menacing yet majestic, the final image of Pavel's Technomage

You can find more of my works in my blog
I hope this making of was interesting for you!

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Readers Comments (Newest on Top)
DxRob on Sun, 17 January 2016 6:23am
Pretty cool job SIr ..
Dooing on Fri, 09 January 2015 9:19am
Beautiful work and thanks for sharing !
Rafael on Mon, 16 September 2013 11:34pm
Your body is a wonderland
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