Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Mirroring Morphtargets without plugins in 3ds Max

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(Score 3.93 out of 5 after 15 Votes)
| 37528 Views
| 4 Comments
| Comments 4
Date Added: 11th August 2010
Software used:
Keywords:
178_tid_main.jpg
This tutorial will explain in a few easy steps how I mirror my Morphtargets. This is a method I recently stumbled upon while working in Maya, and I haven't seen any tutorials regarding how to do this in Max. So, without claiming to be the inventor of this method, I'm more merely translating between programs.

Anyhow, here we go:

First, get a head (Fig.01). Here's an old head I made during my studies. And we're going to make him smile!

178_tid_image_01_head_mesh.jpg
Fig. 01

First things first. The model has to be 100% symmetrical and with the pivot in the center for this to come out correctly (Fig.02).

178_tid_image_02_head_modeling.jpg
Fig. 02

Now let's make the needed targets. I strongly advise having a good system for naming things (such as L_eyebrow_UP) instead of trying to animate complex facial animations where the names of the morphtargets' names are all defaultXXX.
For this tutorial I'm only making four very quick targets (Fig.03).

178_tid_image_03_main_head.jpg
Fig. 03

Next is the fun part! Assign a Morpher to your main head and then assign your Morphtargets there (Fig.04).

178_tid_image_04_main_head_model.jpg
Fig. 04

Now, clone your main head, and rename it Right_Targets (Fig.05). Mirror your Right Targets as a Copy, and rename the mirrored head Mirror Targets (Fig.06) Tip: Since they occupy the same space, it's easier to select the two heads if they're put on different layers.

178_tid_image_05_facial_expressions.jpg
Fig. 05


178_tid_image_06_mirroring.jpg
Fig. 06



continued on next page >

 
1 | 2
Related Tutorials

Making Of 'JK Simmons'

by Bruno Hamzagic
published on 2013-01-11

Keywords: caricature, jk simmons, male, face,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 71711

Making Of 'Tearful'

by Arash Ohadi
published on 2009-12-09

Keywords: character, robot, tear, face,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 24427

Mudbox 2009 Quick Start Series: Sculpting Ears The Simple Way

by Wayne Robson
published on 2010-12-30

Keywords: sculpting, ears, human,

rating star fullrating star fullrating star fullrating star nonerating star none (13)
Comments 0 Views 12672

Maya modeling: Arms

by Jahirul Amin
published on 2013-09-30

Keywords: character, human, anatomy, arms,

rating star fullrating star fullrating star fullrating star fullrating star full (24)
Comments 1 Views 122891
Readers Comments (Newest on Top)
avatar
Rich on Tue, 16 April 2013 9:06pm
Thanks for the tutorial. #mario - you can read this in a few min. Jeesh, some people have no respect.
avatar
Malcom Armstrong on Thu, 14 July 2011 11:38am
I have been using this method for a couple of years and always meant to write it up as a tutorial. You have written it quite well and the explanation is clear, good job.
avatar
Ali on Wed, 06 April 2011 3:47pm
i am ali i am studant
avatar
Mario Sanchez on Thu, 12 August 2010 4:02am
I 'M NOT GOING TO READ this! WERE IS THE VIDEO ?
Add Your Comment..