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Making Of 'Valentyne'

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(Score 4.4 out of 5 after 25 Votes)
| Comments 2
Date Added: 17th March 2011
Software used:


I wanted to use the Blender sculpting tools to break the "perfection" of the poly modeling and to give it a more natural look. I used Blender Sculpt mode to refine the forms/medium level details (the ear, for example). I left the high frequency detail to the bump map; this way I could use the diffuse map as a base and the details in the bump map would match those of the diffuse map (Fig.04).

Fig. 04


I used texture projection to get the base of the diffuse texture. I projected front and side views to multiple UV channels and then baked the projected photo to the final UVs. I baked AO too to help with the texturing.

I did hue and value corrections on the projections to match them before I started mixing them. Then I reduced the shadows and the specular in the diffuse texture (I used a map for the specular).

The tools I used were a Photoshop paintbrush and the Clone tool to fill in the blanks and clean some imperfections of the projections. For the bump and specular map I used a grayscale version of the diffuse that I tweaked by using tools like the High Pass filter and adjustment curves (Fig.05).

Fig. 05


In the skin material I used the three maps (diffuse, specular and bump). I spent some time tweaking the SSS settings to get a realistic result. The trick here is to keep it subtle; if the effect is to strong you'll get a wax sculpture look instead of flesh and skin (Fig.06).

Fig. 06

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Readers Comments (Newest on Top)
Sleeper G on Sun, 24 September 2017 11:04pm
Nice tutorial. Could you post a screenshot of your node setup for your skin? I've been trying to create a material that uses dermal & subdermal textures but can't seem to get it right. Thx
Allie on Sun, 06 November 2011 5:12pm
Thank you very much for your time and energy spent creating and posting this tutorial. I'm the first comment but please don't think that appreciate this. Now, I know that Blender is free & the tutorials are free, but one thing I'm starting to notice about Blender tuts in particular is that they never show step by step how each effect is achieved, they just say "Here is where I made the two objects". Okay, how did you accomplish that? I mean, some screen shots of which tabs are being clicked or drop boxes would help people better understand which steps need to be taken to achieve the steps. I'm don't mean to sound ungrateful, because I "am" grateful for this tut, but I think that people who already know the steps needed to achieve what makes VALENTYN don't really need a tutorial. Especially with the different versions of Blender. It's confusing to know which tabs to push in the latest version if this is for another version. Idk. I'm new and just trying to learn. Thanks anyway. Valentyne looks great, btw!
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