Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Project Overview: Oravores

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.79 out of 5 after 43 Votes)
| 138757 Views
| 5 Comments
| Comments 5
Date Added: 3rd June 2013
Software used:

Base Anatomy

Once the character was in my head, I started doing an anatomy study. It may not seem important, since the body isn't showing that much, but it helped me to become familiar with the character (Fig.02).

1728_tid_Fig02.jpg
Fig.02

For humanoids I often use a base mesh; I've got a male and a female one. If I need something else, I just use DynaMesh (Fig.03).

1728_tid_Fig03.jpg
Fig.03


Sketching in ZBrush

When I had my proportions ready, it was time for develop the armor. So many times during my career, I've found out that some things that usually works fine in 2D, don't work well in 3D. Because of this, I'm open to trying out many different things and changing whatever I need to get a better result, while always keeping my mind on the original idea.

Before I start, I want to show you the brushes that I normally use in ZBrush (Fig.04):

Dam Standard: I use it as a pencil (though in 2D), adding or subtracting lines; it's got a nice flow.
Move: essential to use with Dam Standard
Clay Buildup: to fill and give some shapes
Trim Dynamic /hPolish: for closing main shapes
Mask with Transpose: for adapting shapes to what I want quickly
Inflat: this one is really special to me, because it helps me to give a more organic aspect to the shapes

1728_tid_Fig04.jpg
Fig. 04

I love armor, so is always one of my favorite steps in character creation. It's really useful to duplicate the base mesh and work with it using DynaMesh to find the mood and shapes that I'm looking for (Fig.05).

1728_tid_Fig05.jpg
Fig.05





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Aayla Comiquette Character Modeling

by Fabio Paiva
published on 2010-02-01

Keywords: character, creature, female, comic, xsi,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 129816

Making Of 'Kogaion Bot'

by Teo Popa
published on 2009-12-09

Keywords: character, scene, robot, transform,

rating star fullrating star fullrating star fullrating star fullrating star none (1)
Comments 0 Views 86484

Making Of 'Fat Summer'

by Igor Catto
published on 2011-12-14

Keywords: character, woman, fat, summer,

rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 2 Views 136849

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 10520
Readers Comments (Newest on Top)
avatar
Leonardo Galhardo on Thu, 21 November 2013 2:16pm
incredible *_*
avatar
Danitchu on Sat, 29 June 2013 12:03pm
Thanks for the comments guys, i really appreciate it!
avatar
Aaron on Mon, 24 June 2013 9:50am
Excellent tutorial! Lots of very good tips! Thanks for sharing! :)
avatar
Rlloret on Mon, 03 June 2013 11:59pm
Five stars for you man. Great tutorial and fantastic final image.
avatar
Rlloret on Mon, 03 June 2013 11:58pm
Five stars for you man. Great tutorial and fantastic final image
Add Your Comment..