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Project Overview: Tough Guy

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.77 out of 5 after 53 Votes)
| Comments 5
Date Added: 31st May 2013
Software used:

When you have accidentally ended a line below the green circle, you have to redraw that line again. First you need to get rid of the existing lines. Hold down Alt (or Option on Mac) and draw little horseshoes that embrace the ends of the polygon lines (Fig.11).

1727_tid_11 topology_problem.jpg
Fig. 11

Creating the New Mesh

When you don't want thickness, set the brush size to 1. Click somewhere on the body to create the new mesh.

Now we need to separate the jersey from the body. Since the body is a duplicate, we can hide and delete this part. With Ctrl + Shift pressed, click on the body. This will hide the jersey, but when you click the body again it will swap the two pieces. Now with the body hidden, go to the Geometry tab of the Tool palette, open Modify Topology and press Del Hidden.


The hemlines can be created in a few simple steps. Because the borders of the jersey are ring loops, you can easily select them in ZBrush:

1. With the Lasso Selection brush active, hold down Ctrl + Shift and click exactly on an edge to hide the entire ring.
2. Do the same with the other borders so only the middle part of the jersey remains. Next, open the Polygroup tab and hit GroupVisible.
3. With these polygroups we can easily select the loops of the jersey. Hold down Ctrl + Shift and click on one of the ring loops. This will hide the mid-part of the jersey.
4. Left with the loops on screen, open the Edge loop of the geometry tab. Here you'll find the new Panel Loops feature.
5. This function can be used to extrude the hemlines with the following settings:

• Loops: 1
• Double: Off
• Thickness: 0.01
• Polish: 0
• Bevel: 0

6. Now the loops are extruded, we need to crease the edges because we don't want the edges entirely smooth when subdividing the mesh (Fig.12).

1727_tid_12 hemline.jpg
Fig. 12

Crease Edges

We can use the CTolerance settings so ZBrush can crease the ZTool automatically. Using a value of 60 for the Crease Tolerance gives a perfect result. Because we also don't want hard edges all the way, set the CreaseLvl to 2. This means that after the second subdivision level, the crease edge doesn't apply anymore and the edges will be smooth. This technique will produce nice round edges (Fig.13).

1727_tid_13 crease edges.jpg
Fig. 13

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Readers Comments (Newest on Top)
Rudy Massar on Sat, 22 June 2013 1:07am
Thank you all for dropping a line. I'm glad you like the techniques I described and hopefully they help you with your project too. Happy sculpting ^^
Barnacles on Tue, 18 June 2013 8:47pm
A big effort for all of us. Helpful, inspiring, clear, easily understood. Thank you
Andrea Lazzarotti on Thu, 06 June 2013 9:25am
Absolut great, nice tutorial
Vlad on Mon, 03 June 2013 4:12pm
Very impressive! and extremely helpful, thanks a lot for sharing!
Sasha on Sun, 02 June 2013 12:02pm
Wow I just want to say thank you for this, I am especially grateful for your wrinkle work flow and highly appreciate what you have done.
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