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Making of 'Teddy Bear Snacks'

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(Score 4 out of 5 after 1 Votes)
| Comments 4
Date Added: 7th June 2010
Software used:
I composed all the objects in ZBrush as SubTools and exported them one by one as low poly meshes to Cinema 4D. This process helps to speed up the test renderings when I am setting up the lights. To achieve the claustrophobic basement look, I placed all the objects inside a cube so that the light bounces off the sides (Fig.05).

Fig. 05

I did not use any textures here; all the materials used are slightly modified basic Cinema 4D materials changed in Color (shades of red and orange) and Specular channels.

The lighting is simple. I used only one warm, visible light with added noise simulating heat coming from the mouth of the boiler. The light bounces from the walls and illuminates the rest of the scene and accentuates details partially hidden in darkness (Fig.06).

Fig. 06

When I was happy with the result I swapped the models with high poly meshes and rendered it in Advanced Renderer with the Global Illumination set to Diffuse Depth 3 and the Ambient Occlusion in three separate renders - two foreground and one background. For one foreground render I shifted the light a little bit and turned its visibility off (Fig.07 - 09). By doing it in this way, it helped me in the post-production later on.

Fig. 07

Fig. 08

Fig. 09

I composed all the renders in Photoshop (Fig.10), where I also made some adjustments and overpaintings.

Fig. 10

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Readers Comments (Newest on Top)
Bag on Sun, 05 February 2012 12:02pm
Fine tut but should be placed in Zbrush section as for me... but good job anyway
Mario on Mon, 10 October 2011 1:29pm
Very nice. Congratulations
Munkybutt's Avatar
Ak666 (Forums) on Thu, 10 June 2010 9:04pm
chunkymunky thanks.
Munkybutt's Avatar
Chunkymunky (Forums) on Mon, 07 June 2010 11:36am
Lovely modelling and really great scene, great colour variations and a cool final image :)
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