### Keep up-to-date with Free tutorials!!

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Demon Chaser - Chapter 1

(Score 4.8 out of 5 after 10 Votes)
| 158306 Views
| 1
Software used:
Keywords:

These concepts have a perfect detailed density and also provide a good reference for human anatomy. Before I start working on each model I try to analyze the concept carefully. I think about how I am going to build it step by step. How many parts are there? How will these parts be connected to each other? Sometimes I color-fill the concept and each different color shows a separate part of the mesh (Fig.08).

Fig. 08

If you make models to help yourself practice, try to give yourself some technical limits: an approximate poly-count and amount of textures and their resolutions can be limited fairly easily. I decided to make this model within the 7000 triangles limit, and with 3 textures: weapons (1024 x 512), body (1024 x 1024) and face (512 x 256). That's actually a little too old-school, but why not. Another point here - this guy wears a coat and the coat needs to have duplicated polygons because most game engines don't have double-sided materials, so areas like the coat with double faces can add polygons to your count.

ZBrush is a great tool for creating simple human or monster structures. I made a simple base using ZSpheres and the Move, Scale and Rotate tools. Don't forget to switch on Symmetry (X) while you build your rig. You can always check how the structure will look in Polygonal mode. To do this just push the A button or click Preview in the Adaptive Skin menu. All tool menus are usually placed on the right side of the viewport (Fig.09).

Fig. 09

Fig. 10

## < previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 ... Last
Related Tutorials

Making Of 'Eyes Wide Open'

by Baolong Zhang
published on 2013-05-03

Keywords: eyes wide open, character,

(4)
3 53614

Making Of 'Transformers Deathblow'

by Alon Chou
published on 2009-12-09

Keywords: character, robot, scene, explosion,

(10)
0 72826

Making Of 'Making Lightning'

by Tiago da Silva
published on 2012-03-09

Keywords: character, male, lightning, fantasy,

(3)
1 82764

Create a Game Character: Jouster - part 8