Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Making Of 'The Fallout'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.91 out of 5 after 56 Votes)
| Comments 8
Date Added: 16th April 2013
Software used:

As soon as I was creating the diffuse maps, I was using them to create reflection, specular, gloss, and bump maps.

Posing and Rendering in Max

Once I had finally textured the character, I rigged and posed him using the CAT System in Max. For the render I used mental ray and added two main lights, one as the main front light and one back light for the silhouette, both mr Sky Portal lights (Fig.22).


I also made a simple ground for it, as you can see on the final image, with some grass and tiny rocks, and rendered it together with the character.

Compositing in Photoshop

Besides the main render pass, I did some other passes to help me with the final compositing. I did a contact shadow pass using matte shadow, two rim lights (left and right) to highlight the silhouette even more, a mask and a depth of field pass (Fig.23), which I used together with the Lens Blur filter in Photoshop to add depth to the final composited scene.



This character was like a real 3D course for me. It helped me realize the stages I'm slower at in a production pipeline, so I can work on them, and it made me think up faster and better ways of doing things. I can't wait to finish a new piece and keep improving my techniques.

I hope you all enjoyed this tutorial and feel free to email me with any questions. Keep working with your passion! All the best, Bruno.

< previous page

1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Armored Lizard Beasts

by Bruno Camara
published on 2018-06-21

Keywords: Bruno Camara, lizard, armor, warrior, beast

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 2320

Useful Shortcuts in Adobe Photoshop

by Niklas Forsberg
published on 2009-12-09

Keywords: adobe, photoshop, shortcuts,

rating star fullrating star fullrating star fullrating star fullrating star none (1)
Comments 0 Views 54257

Making Of: Demolition Mech

by Edvige Faini
published on 2014-11-28

Keywords: demolition, mech, robot, photoshop

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 21265

Time lapse: Getting Ahead in Goblin Town

by Brett Bean
published on 2016-06-01

Keywords: Sketchbook Pro, Photoshop, Brett bean, character, cartoon

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 13811
Readers Comments (Newest on Top)
Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
Ronaldo on Thu, 24 October 2013 6:33pm
I dont think this is a tutorial...its some guidelines just...
Tite on Mon, 20 May 2013 5:47am
How'd you move the arms down without distorting it?T
Patricio on Tue, 16 April 2013 11:08pm
pt: Cara muito bom seu trabalho. Um dia eu chegou no seu n'vel en: Very good guy his job. One day I will get to your level
Pratik on Tue, 16 April 2013 2:49pm
Awesomness!! why do create mask pass?
Andrei on Tue, 16 April 2013 1:15pm
Hey Bruno! Thanks alot for the time to make this tut! Really appreciate! One question! How do you mesure your depth pass? Thanks and congrats!
Aliosa on Tue, 16 April 2013 10:43am
This character looks like Kabal from MK, thanks for sharing all this with us
Add Your Comment..