Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13
Making Of 'SLS AMG'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.79 out of 5 after 58 Votes)
| Comments 6
Date Added: 22nd February 2013
Software used:

It looked like the diffuse map was too dark. So I needed to adjust the brightness of the composite texture, add an output node, and set the output amount to 1.5 (Fig.30).


Fig.31 shows the final ground shader.


You can see the white light, which doesn't look good. But thanks to the camera angle, it wasn't a problem at all. In fact, when I tested my scene, I ended up adjusting these parameters again and again. If you want a good result, patience is your partner. So, be patient please.

Car Paint

Before I get into what I did in the software, I'm going to talk a little about real car paint. There are many kinds of car paint in this world, but the basic ones are always non-metallic paint (Fig.32) and metallic paint (Fig.33).



Metallic paint is a multilayer material, which has two layers at least. For a high-quality result, you can create a complex shader, maybe three or four layers. At the bottom of the metallic paint, there's a glossy paint, and it decides which color the car is, like blue or red. At the top of the metallic paint, it's a thin, glazed and colorless paint; the beautiful reflection of a Ferrari comes from this part.

There are two special characteristics of the metallic paint:

• Multi-specular. The specular of the bottom part is bigger than the top part, so it will be very beautiful and charming under a powerful illumination (as shown on the tail of Fig.33).
• Flakes. There are many metal flakes in the bottom paint, which will flicker around the highlights.

In most projects, the key point of a metallic paint shader is the multi-specular (Fig.34).


< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13
Related Tutorials

Making Of 'Wasp Woman Returns'

by Gediminas Pranckevičius
published on 2011-12-20

Keywords: character, creature, wasp, woman, scene,

rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 0 Views 64452

Making Of 'Left Behind'

by Roman 'dOUGh' Kessler
published on 2009-12-09

Keywords: scene, building, house, damaged,

rating star fullrating star fullrating star fullrating star fullrating star none (15)
Comments 0 Views 79271

Painting Exercise - Lord of the Rings

by Roberto Campus
published on 2009-12-09

Keywords: scene, character, gandalf, frodo, lotr,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 40629

Making of 'Fiat 500'

by Alexander Pronskiy
published on 2009-12-09

Keywords: car, old, classic, fiat 500,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 45758
Readers Comments (Newest on Top)
Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
Add Your Comment..