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The Secrets of Realistic Texturing

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(Score 4.92 out of 5 after 12 Votes)
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Date Added: 29th January 2013
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1659_tid_main.jpg
I realized that there aren't too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion - what do they mean?? Well in this tutorial I cover exactly that.

We'll be creating our own versions of those texture types using a base image, then using those textures in cycles to create a realistic cobblestone material.

In this tutorial you will discover:

• The fundamentals of texturing
• How to use CrazyBump to generate texture maps
• How to make a realistic cobblestone material

IMPORTANT: Quick amendment to 19:28. Plug the Normal Map node into the 'Normal' input of the diffuse and glossy shader, not the displacement input as I (mistakenly) did in the tutorial.

For a full text summary with images, and a download link to the finished Blender file, please visit my website: http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/

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Readers Comments (Newest on Top)
avatar
Jimmie on Sun, 03 February 2013 5:17am
An excellent and professional Tutorial Andrew. You are truly a blessing to the Blender community. God bless and prosper you.
avatar
Crockett on Thu, 31 January 2013 8:36am
Great job, Andrew :)
avatar
Andrew on Tue, 29 January 2013 4:09pm
Sofiner, you maybe want to suggest some then, rather than just being negative?
avatar
Sofiner on Tue, 29 January 2013 12:21pm
Wow, BIG + to you 3dtotal... Really nice adding tutorial for blender, but believe me, there are much better out there ;)
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