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Making Of 'Old Man'

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(Score 4.61 out of 5 after 33 Votes)
| Comments 4
Date Added: 28th January 2013
Software used:


After making a few models of girls, I felt like doing something slightly different. I challenged myself to make a realistic portrait, and chose to do an old man. Although some people asked me if it was an attempt at creating the portrait of an existing person, it was not. Nonetheless, of course I used lots and lots of references throughout the creation process.

I might be telling you something you've heard a thousand times before, but it is very important to get as much reference material together as possible before you begin. Also, try to get close up references for each part, even if it comes from different people and other ages than the one you are trying to achieve. If you want to achieve a realistic result, it's really useful to know how things are done in real life. Most importantly of all, you have to take the time to observe and understand how everything works (muscles, fat, wrinkles, bones, etc.). Take some time to study the details and don't forget that 3D software is just a tool, and that to make a realistic human character requires a sold knowledge of anatomy.

You'll find tons of references on search engines and on websites like 3dsk. Here are a few thumbnails of some references I used for this project (Fig.01).

Fig. 01

Before we start, I would like to tell you that it took me several months to achieve this result, because I was learning as I went and it was all during my spare time. So, instead of explaining all the phases of the original creation process (which probably wouldn't be interesting), I'll detail the workflow I've put in place and that I will use from now on.


As a common workflow, I started with the base mesh (Fig.02) and UVs (Fig.03) in 3ds Max, then imported it into Mudbox for the sculpting process.

Fig. 02

Fig. 03

continued on next page >

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Readers Comments (Newest on Top)
Kelviking on Wed, 16 April 2014 3:24pm
very masterpiece can you do tutorials on you tube??
Mois├ęs on Tue, 03 December 2013 6:41pm
Congratulations, your work is fantastic. I started learning Mudbox, I'm an artist, but all the tools of Mudbox are new to me. Your work is very inspiring. Congratulations.
Andy on Wed, 23 October 2013 11:12pm
Hi, great mof!! i don't understand when you say "I started playing with the individual RGB parameters of each layes, to see how it influenced my shader at rendering. You can get some quite interesting red color bleeding in the areas where light meets shadow if you keep using values that are multipying by 2 from right to left (e.g., 24, 12, 6 or 8, 4, 2)." Can you explain this better please? You the subdermal scatter color?
Peter on Wed, 10 July 2013 7:31pm
I guess you've also found some inspiration from 'Making if the Young Girl' by Viki Yeo. Nevertheless, great to see another nicely detailed walkthrough. Cheers :)
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