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Making Of 'Blade Runner Paris'

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Date Added: 21st January 2013
Software used:

For my UV I simply used the quick planar on the buildings and all meshes with low details, and I used flatten for the others (Fig.08).


The advertising was made with a map I put inside a V-Ray light material. Photoshop was very helpful to help obtain a realistic glossy effect for the neon. The Rosen advertising was a transparent cylinder, and I used a fresnel in the opacity map so I didn't have problems with the front and the back side (Fig.09).

Fig. 09


The lighting was very important in this image. Usually light comes from the sky, but the night is different; the light come from the artificial lighting and light pollution in the sky of a big city.

I created one V-Ray dome light with a very low intensity for the sky and then used different light intensity for the street lamps and illuminated billboards.

Atmospheric Effects

In the last step before compositing I had to prepare some passes for the rain and the fog (Fig.10).

Fig. 10

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Readers Comments (Newest on Top)
Austin on Fri, 19 April 2013 4:10pm
Fantastic work mate, well done. Looks amazing.
Dave Cox on Thu, 24 January 2013 8:50am
Really enjoyed this!
Leon on Tue, 22 January 2013 11:08am
And it was also a picture for a contest on 3dvf
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