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Making Of 'Jean Grey'

| Your Rating:
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(Score 4.89 out of 5 after 9 Votes)
| 61491 Views
| 4 Comments
| Comments 4
Date Added: 5th November 2012
Software used:
Keywords:
1617_tid_Fig_14.jpg
The main objective for this project was to do a cartoon version of the X-Men's Jean Grey and to learn how to create a nice presentation image of the model using the ZBrush renderer. I chose this character in particular because Jean Grey is one of my favorite X-Men.

Before I started the production I searched for references about style; in this case, the character and possible poses (Fig.01). My intention was to do a still image, so I didn't need to care so much about edge loops or UVs. Because of this I chose ZBrush to do the final pose and render.

1617_tid_Fig_01.jpg
Fig. 01


After this process I established the style and I started doing a base mesh for the character. For this project I used Autodesk Softimage for the modeling. It was only the base shape of the body, nothing fancy, which I could then use to start the sculpting inside ZBrush (Fig.02).

1617_tid_Fig_02.jpg
Fig. 02



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Readers Comments (Newest on Top)
avatar
Gahpe on Sun, 02 December 2012 4:12pm
Thanks for the comments !!! I appreciate it !
avatar
Aizou77seven on Mon, 26 November 2012 3:24pm
You made me your fan and student, man!!! Great!!!
avatar
Phil Mehr on Wed, 07 November 2012 9:16am
Wow great result, nice workflow too, thanks :)
avatar
Vinicius on Mon, 05 November 2012 1:58pm
Great work Pereira!! parabons ;)
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