Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
First ... 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13
Compositing in Nuke

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.71 out of 5 after 139 Votes)
| Comments 4
Date Added: 18th October 2012
Software used:

Open Nuke and start working. First, assign the project settings (Project Settings >Edit > Project Settings, or a hot key (S)). On the right side of the screen we can open a tab where we can change or set parameters. From the menu full size format option you can select the format of a project if you have it, but for now we're going to create a new one. Choose New and a new format window will appear where we can specify the size (2000 to 1333 pixels in the File Size line) and set the project name (Pontiak_GTO65) to avoid misunderstandings (Fig.22).


Nuke works with image and video files through links. Let's load our passes. We do this through a Read node. From the Tool bar, which is on the left side, select Image > Read, or use the hot key (R), or press the Tab key and type Read. A Read File(s) window will appear, which is where we can specify the file path (Fig.23).


First, load VRay_Global Illumination and VRay_Lighting. We need to use the Merge node to connect these two passes. In the Tool bar go to Merge > Merge, or hit hot key (M). These three options can be applied to all nodes, so we don't need to repeat it each time. I will use the option from the Tool bar. The Merge node has channels A and B. The basic picture should be loaded into channel B, and the picture to be added should be loaded in channel A. By holding the arrows and moving them to our passes we get the image shown in Fig.24, but in the Viewer window the image is black.


In order to see what we've got, we need to go into the Viewer node, which you can do by going to Image > Viewer node or selecting the Merge node by pressing 1. The Viewer 1 node can be connected to several other nodes and can be switched via the keyboard by pressing the required number. Whatever number we press, that node will be displayed in the viewer (Fig.25).


< previous page continued on next page >

First... 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13
Related Tutorials

Making Of 'Old Cafe'

by Narek Gabazyan
published on 2011-02-28

Keywords: building, cafe, walls, old,

rating star fullrating star fullrating star fullrating star fullrating star full (37)
Comments 3 Views 96309

Making Of 'Robot In Disguise'

by Valentin Yovchev
published on 2011-09-22

Keywords: robot, car, disguise, transformers

rating star fullrating star fullrating star fullrating star fullrating star none (25)
Comments 7 Views 92010

Making Of 'Audi RSQ'

by Hamoche Yassine
published on 2009-12-09

Keywords: vehicle, car, audi, rsq,

rating star fullrating star fullrating star fullrating star nonerating star none (5)
Comments 0 Views 48672

Making of 'Once Upon a Time...'

by Gustavo Groppo
published on 2011-06-27

Keywords: car, road, landscape, grass, police,

rating star fullrating star fullrating star fullrating star fullrating star half (43)
Comments 11 Views 118351
Readers Comments (Newest on Top)
Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
Add Your Comment..