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Making Of 'Sniper'

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(Score 4.21 out of 5 after 19 Votes)
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Date Added: 30th August 2012
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Final Details and Background

In the final stage I added a sniper rifle on the back of the character. I changed the background a little bit, but still wasn't sure of the final results. A sniper would usually operate in a rough terrain where there are more places to hide. Therefore I decided to add more rock to make it look like a mountainous area (Fig.11 - 12).

1580_tid_fig-11.jpg
Fig. 11

1580_tid_fig-12.jpg
Fig. 12

I changed the face (Fig.13) and used some textures on certain areas of the scene to generate depth. I wanted it to look overcast, which is why I added shadows that fade away instead of being hard and sharp. I also changed the shoulder armor because it seemed to be too small (Fig.14).

1580_tid_fig-13.jpg
Fig. 13

I hope that this helps you. Thanks to 3DTotal and the 2DArtist team.

1580_tid_fig-14.jpg
Fig. 14



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Readers Comments (Newest on Top)
avatar
Glen D on Fri, 31 August 2012 12:13pm
Nice drawing. On his right knee pad the scratches don't match the angle of his knee pad. He is wearing too much gear for a sniper. His brown t-shirt around his neck has an odd angle compared to his body position. Gear in front looks great but if he is a sniper the blue light is a big target indicator. Think stealthy. Good luck.
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