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Making Of 'Mustang 1970 Mach 1'

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(Score 4.76 out of 5 after 42 Votes)
Date Added: 24th August 2012
Software used:

I assigned a VrayHDRI to my environment map slot, then dragged and dropped it into the Material Editor (choosing Instance) and assigned a map. Next I assigned an appropriate HDRI map and set it to Spherical. I created a V-Ray dome light in the scene, and dragged and dropped the VrayHDRI into the texture slot. There are a lot of places where you can get HDRI maps for free; I bought mine here: (Fig.37).


I assigned a VRayMtlWrapper material to my ground plane, just so the car wasn't floating. Then I assigned a standard black VrayMtl to the base material slot. When you do this, if you don't use caustics you can disable those. This will render the shadow of the car, but let you see the HDRI map behind.

You might want to adjust the strength of the sun and adjust camera settings. It really comes down to your choice of HDRI map how the settings should be. If there is a sun in your HDRI map, make sure to position the sun in the scene accordingly (Fig.38 - 39).

Fig. 38


With HDRI and basic materials set up, it was time to add some textures to the scene.


Texturing the car was relatively straightforward. Most parts already worked quite well with just a simple shader. The main things to add were the decals, and some dirt and imperfections. The interior was the most texture heavy part, with things like the leather seats and panels. I used mostly textures from the 3DTotal Textures collection.

To get started on the seats, I exported a cavity and ambient occlusion map, and combined them in Photoshop to give me the base of my texture. Then I used tileable leather textures to create a pattern, giving it a useful name, as well as the bump and specular leather textures (Fig.40).


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Readers Comments (Newest on Top)
Yeremia on Fri, 06 February 2015 2:52am
very nice render...
Pie on Sun, 09 December 2012 1:52pm
can you please make video tutorial of car modeling
FNSB13 on Wed, 24 October 2012 2:37pm
Very Nice. Geat jobe Nice color and light
Bruno on Sat, 20 October 2012 5:01pm
very nice tutorial. You went on with the details on the rendering, which is great.
Mihauke on Sat, 13 October 2012 10:00pm
Can u upload max project with blueprints set up?
Dzikhauak on Sat, 13 October 2012 9:58pm
Can you upload max project with blueprints set up? Im new and what ever i do bp doesnt fit (top and left view). Maybe its fault of those bp? I dont know thats why i ask - please upload max project with bp.
Bram Deprins on Thu, 06 September 2012 1:33pm
Great detailed tutorial and very nice render, Thank you very much!
Jorpaes on Sat, 01 September 2012 7:28pm
reflection on dry ground?
Tom Isaksen on Sat, 01 September 2012 3:36pm
Two further tips might come in handy...1) Remember to disable Affect Backdrop in Vray Color Mapping settings when you render with background image... 2) to get the ground plane to create correct reflections, assign your HDRI map to the diffuse of the base material in the WrayMtlWapper and tick off Matte for refl.
Jay Padhya on Sat, 01 September 2012 10:55am
wonderful render + tutorial !!! I am having problem with vraymtlwrapper + vraydomelight ground plane not completely disappearing( semi transperent) I tried to change rece
Jolyon Way on Fri, 31 August 2012 2:22pm
Great tip on using a displacement map on the interior of the headlamp. Never thought to do that before. Great work!
Rax on Thu, 30 August 2012 4:45pm
wow. looks so real.
Tom Isaksen on Wed, 29 August 2012 6:35pm
Thanks for the great comments... happy you guys found my tutorial useful.
Josh Purple on Wed, 29 August 2012 6:16am
OUTSTANDING :) ! Thank you!
Tredistudio on Tue, 28 August 2012 8:59am
Faboulous, I love Mustang, and your is perfect full detailed
Ericducos on Fri, 24 August 2012 7:21pm
Really nice and detailed explanation + great result. Thank you.
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