Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Sad Alien'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 6 Votes)
| Comments 2
Date Added: 21st May 2012
Software used:

The rest of the shaders are really simple and I used modo's presets heavily. I found the shader I needed, applied it on my model and made some changes to make it suitable for my scene. I also added my own shaders to the library, so I could quickly reuse them.

For almost all the materials I used Normal maps as I've found that surface bump is very important when it comes to making your scene real and using Crazy Bump for generating Normals maps from photos is incredibly easy and very effective. All the materials can be seen in Fig.16.

Fig. 16

As for the render setup, I said before, I used modo. It was quite easy and nothing special; the only thing I will mention is that I used a 25mm lens and as I wanted to make a pretty depth of field. For this type of scene is almost impossible to use post-processed zblur based on depth, because you'll get odd artifacts at the edges. There are two solutions. Once, separate your scene into a couple of layers, and render and blur them separately, or two, simply use a brute force render DOF.

I chose the second option, so I set antialiasing up very high to get a clean effect. I also used lens distortion directly in modo, as it helped the final image a lot because a 25mm lens distortion is obvious in the real world. You can see my entire render setup in Fig.17.

Fig. 17

The final render was in 6000 x 3374 with the render time around four hours on a hardcore workstation setup. But it's great if you consider all the render effects, SSS, GI, a lot of lights, etc. I think that modo did an awesome job and I am quite sure that other renderers would be slower.

< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Making of Leshy in Painter

by Simon Dominic
published on 2015-10-27

Keywords: leshy, creature, mythology, character, simon dominic,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 18247

Making Of 'Sangyeng'

by Rebecca Puebla
published on 2009-06-16

Keywords: character, woman, female, warrior, samurai, tattoo,

rating star fullrating star fullrating star fullrating star fullrating star full (12)
Comments 0 Views 104191

From Paper to After Effects - Creating an Animated Short from Scratch: Lesson 08

by e.d. Films
published on 2013-06-20

Keywords: character, cartoon, rocket randee,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 14255

Making of “Chibi girl”

by Manuel J. Gallardo
published on 2018-01-22

Keywords: Making of, Tutorial, 3D, Character, Girl, 3ds max, ZBrush, KeyShot

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 3888
Readers Comments (Newest on Top)
Gunnar Assmy Aka MaView on Wed, 23 May 2012 5:54pm
Stunning work and Thanks for sharing your workflow Jan! cheerz! gunnar
Victoria on Wed, 23 May 2012 5:13am
Hello, Thank you very much for sharing the making of your alien with us.. I really appreciate all the tricks you share. I am not an user of Modo but I'm sure you helped with this Tut all those Modo users. Your final image is fantastic. Very good luck with future works.
Add Your Comment..