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Making Of 'Black Wires'

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(Score 4.85 out of 5 after 98 Votes)
| 272235 Views
| 7 Comments
| Comments 7
Date Added: 20th March 2012
Software used:
Keywords:
1508_tid_fig27.jpg

Concept

This image started as part of a freelance job that required still images of some girls and guys in different outfits for different environments.

Once the job was completed, and since I wasn't satisfied with the light, materials and textures in the project due the tight schedule I had, I decided to rework all of it and in some cases re-do some clothing from scratch. I love pin-up art and cartoons, so it was a good opportunity to create a new series.

Modeling

Instead of wasting time cleaning old models I modeled a whole new character from scratch, keeping the cartoony proportions such as the big head, thin and long legs and big eyes. The main point was to get a cute cartoony yet sexy girl. Regarding heads/faces I usually start from a plane and keep extruding edges to get the main poly flow structure and a decent dense mesh suitable for different facial expressions (Fig.01).

1508_tid_fig01.jpg
Fig.01

The torso, arms and legs were modeled from a cylinder, blocking the main volumes and then adding more geometry to work with to define specific areas such as the shoulders, neck, elbows, knees etc (Fig.02 - 04).

1508_tid_fig02.jpg
Fig.02

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Fig.03

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Fig.04


The strands of hair were modeled entirely from a plane. Once I have the basic shape I use tools like the Insert Edge Loop and Transform to create and move the new geometry along its normal's and simulate rough hair fibers (Fig.05 - 07).

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Fig.05

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Fig.06

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Fig.07



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Readers Comments (Newest on Top)
avatar
Sandra on Sun, 24 April 2016 3:14am
Is it helpful, useful step in making the shoes to model the feet first?
avatar
Nina on Wed, 06 May 2015 12:47pm
Hello Carlos where you learn to do these beautiful models :) ?
avatar
Pete on Mon, 06 January 2014 2:40am
amazing model has great character to it, just had one question, any chance you could run through how you created the eyes???
avatar
Milad on Mon, 02 September 2013 7:54am
Man i love this character,really beautiful and very well done...bravo!
avatar
Carlos Ortega on Sat, 31 March 2012 3:01am
Hey thanks for the words guys! I used a layered shader at first but it made no big difference so I ended up using a standard maya shader applied just on the legs geometry. For the stockings I created a tiled pattern and a second UV set just for the legs to avoid visible seams and get the stretchy look in the wider areas of the legs.
avatar
Saman Kazemi on Wed, 21 March 2012 9:47pm
Excellent tutorial thank you ! And I too am wondering how you made the stockings, did you used a layered-shader? Because I can't get any SSS to work with the layered shader. Anyway, great work, love the stylistic look!
avatar
Daryl on Tue, 20 March 2012 5:30pm
That's a very pretty model and thanks for the tutorial. I have one question about the texture. How do you make the stockings and apply it to the leg?
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