I decided to make the saucer in a metallic blue colour, again using a mesh gradient (Fig.34).Â The same process was used for the bottom of the saucer, with blue highlights in the middle to reflect the beam of light (Fig.35). To add lights to the mid-section, I selected the first light, held down Alt + Shift whilst dragging, and then released. After the first copy was made, I pressed Ctrl + D to make a copy array (Fig.36).
Adding line at the bottom-most part, I drew five lines and then pressed "W" for Blend tool. I wanted to blend the lines from the first line to the last; I set 4 for spacing and then pressed OK (Fig.37). The Blend tool created rows of lines, according to the shapes (Fig.38).
I added a saucer hood (Fig.39). I used a mesh gradient and added a highlight on the top area, and black on the bottom (Fig.40). I added 13 circular holes on the hood and then pressed Alt + Ctrl + M to create an envelope mesh. I then inputted 2 for the rows and 1 for the columns.Â This produced nodes control, where I reshaped the group of holes to fit the hood shape (Fig.41).
I created the jelly-like steering wheel using a mesh gradient (Fig.42). For the switch board, I used the basic colour gradient.
I used a fish bowl as a reference for the glass dome. This was again created using a mesh gradient. The proper placement of the highlights, mid-tones and shadows were the key elements in achieving the glass surface! I created the outer dome by enlarging the inner dome and applying a white-to-black gradient (Fig.43).