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Making Of 'Wal-Mart 2161'

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(Score 4.88 out of 5 after 32 Votes)
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| 5 Comments
| Comments 5
Date Added: 2nd March 2012
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The objects that I needed to place precisely were placed using Advanced Painter. The other items were placed via a particle system (Neil Blevins made a great tutorial about this).

Render

The render was done using VRaySun, VRayDome and VRayPhysCam in V-Ray 1.5. You can see the settings in Fig.06. I didn't use any advanced lighting. I had a little problem here with overburns in some places, so I rendered the car with and without VRaySun and then combined them later in post-production. I rendered out the AO, Z-Depth, grass and, of course, the main scene (Fig.07a - d).

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Fig. 06

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Fig. 07a
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Fig. 07b
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Fig. 07c
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Fig. 07d

Post-production

All the layers were composed in Photoshop. To find a suitable sky was more difficult than I had thought. I found one from cgtextures that was fine after some editing. The saturation moderately decreased in distance to add some depth and I also adjusted this in the Depth pass.

The swirling dust in the background was made with a simple cloud brush (found it on the internet).


I then did some basic color corrections, editing of curves, and added some blur to fake depth of field (Fig.08a - b).

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Fig. 08a

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Fig. 08b

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Readers Comments (Newest on Top)
avatar
Mac on Tue, 08 January 2013 5:21am
That's funny. Walmart has billions & billions of dollars. If they end up like this, I cannot imagine what the rest of us will end up as. Insects? Maggots?
avatar
Gillsing on Tue, 17 July 2012 3:00pm
Ha! Before seeing Fig. 02 I thought that this Wal-Mart was mobile. Still looks great though!
avatar
San on Thu, 15 March 2012 7:41pm
Outstanding work :)
avatar
Marco Rocha on Sat, 03 March 2012 12:09pm
Wau! Show man!
avatar
Ajay Singh on Fri, 02 March 2012 12:53pm
nice work and tutorial
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