Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'King Kittan The Great'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.25 out of 5 after 4 Votes)
| Comments 1
Date Added: 15th March 2010
Software used:
Now it was time to model the environment. Parts by part, piece by piece, I modeled the structure and machine with simple box modeling and tweaking. I added in new ideas during the modeling progress to make the scene more interesting. I used a lot of repeat objects in the scene, such as the ladders, nuts and wires. Doing this saved me a lot of time.

Finally I took care of the beveled edges of the polygons because this is important for casting highlights in the lighting steps later on (Fig.05 - 06).

Fig. 05

Fig. 06

UVs & Texturing

I opened the UVs of the objects in the scene and fitted them into five UV sets of 4096x4096. I used a tile UV template and checked all of the objects by using a surface shader. This helped me to make sure there was no image stretching and that all the UV space was evenly distributed (Fig.07).

Fig. 07

In Photoshop, I used a lot of textures I'd found on the CG Textures site ( and fitted them into my objects. CG Textures is a great site that provides a lot of free textures and it really helped me a lot in this project. I wanted the textures of the scene and robot to be dirty and rusty. In order to add realism, I actually lowered the saturation of my textures, except for the ones used on King Kittan. This is because I wanted to keep the attention on him for better viewing. I really enjoy the progress of texturing and I secretly put the anime logo on the wall behind King Kittan. I think it is kind of fun to add in something special that you don't initially plan (Fig.08).

Fig. 08

I used some mix and match textures for the dirt and scratches. I applied a layer mode of Soft light or Overlay on top of the base color to achieve more natural textures. For the specular and bump map of the textures, I converted the color image into grayscale. Then I reduced or added more black and white tone for the textures (Fig.09).

Fig. 09

For shaders, I only used a basic blinn shader. I mapped in the color, bump mapping and specular color channels for the shaders. I used mental ray mia materials for some of the chrome and metal parts (Fig.10).

Fig. 10

< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Making Of 'The Silent Man'

by Patrick Eischen
published on 2009-12-09

Keywords: character, male, face, man, human, silent,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 86267

Making of 'Summon Infinity'

by Lauren K. Cannon
published on 2009-12-09

Keywords: character, head dress, ribbons, bowl,

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 22507

Making Of 'Feeding the Dragon'

by Teodoru Badiu
published on 2009-12-09

Keywords: feeding, dragon, character, matte, painting, photoshop,

rating star fullrating star nonerating star nonerating star nonerating star none (2)
Comments 0 Views 37483

Making Of' Drinks Girl'

by Rodrigo Banzato
published on 2010-09-02

Keywords: character, girl, man, woman, drink,

rating star fullrating star fullrating star fullrating star fullrating star none (20)
Comments 1 Views 85058
Readers Comments (Newest on Top)
Bilal on Mon, 18 March 2013 11:23am
Very beautiful i am amazed. Keep up the good work:)
Add Your Comment..