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Making Of 'Sanlik'

| Your Rating:
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(Score 4.13 out of 5 after 24 Votes)
| Comments 2
Date Added: 1st December 2011

Finally I used the "material06b" from the Total Textures V07:R2 - Sci-fi DVD to make the texture look dirtier. I changed the blend mode to Soft Light, opacity to 50% and applied a Contrast adjustment of 200. Also I used "alien05a" and "number__16a" in Color Dodge blend mode like symbols around his armor (Fig.29).

Fig. 29 - Click to Enlarge


In the image you can see the different settings I used for the shaders of the body and armor. You can also see the SSS map that I got from ZBrush by baking a red skin material (Fig.30).



For the illumination I used the HDRI dome light method and added some fill lights and a rim light. Remember to use Gamma Correction 2,2 and V-Ray frame buffer for better results.

The following image shows the lighting setup in the viewport (Fig.31).

Fig. 31 - Click to Enlarge

For the final image I took the render and the alpha channel from the V-Ray buffer and composited it in Photoshop, adding the floor, background, glows, Overlay layers for more contrast and Sharpen in some blurred areas (Fig.32).

Fig. 32 - Click to Enlarge

Finally all this hard work was done (Fig.33).



This project was very hard, but fun to make. I learned a lot by mixing human anatomy with animals.
I hope this Making Of was useful to you all and thank you very much for having taken the time to read it. If you have any question or are interested to know more, don't hesitate to contact us.

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Readers Comments (Newest on Top)
Rocky on Fri, 23 March 2012 10:56am
I'm really looking forward to it. I have only just started playing this summer and I am already hooked. It'll be nice to not have to put the clubs away for the winter.
Emerson Diaz Marin on Fri, 30 December 2011 4:41pm
tengo que decir que es un trabajo incre�ble, los detalles tan finos y elegantes demuestran una gran calidad en el trabajo final. un gran proyecto. yo tambi�n soy modelador y animador. pero apenas estoy llegando al nivel de detalle que usted tiene. espero llegar ah�. TRANSLATION: I have to say it's incredible work, such fine detail and elegant high quality in the final work. A great project. I also am a modeller and animator, but I'm just reaching the level of detail you have.
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