Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Water Drop Tutorial

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| Comments 3
Date Added: 30th December 2010
Software used:

We use a gradient (alpha mode) with our weightmap for setting the displacement.

We add an envelope to the weightmap so that when the water is quiet the weightmap is to 100% and when the water moves it is to 0%. This is so that the displacement doesn't affect our endomorphs.

The following is a Turbulence to give it some irregularity to the surface (you can use your favorite procedural).

What continues is Underwater (yes underwater, no ripples). ;)

For the ripples with an envelope that begins when the drop falls, it grows in the moment of bigger reaction of the water and vanishes at the end.

Once we have the animation and the camera movement, we proceed with the environment.

The first thing (and here the key of the water surface) is to choose the HDRI that better adapts to the atmosphere and the mood of the scene that you want to achieve. Then we add a Texture Enviroment, in my case is something like that

Then we continue with a Gradient Backdrop that looks to texture enviroment (in fact the GB won't be seen, but it will serve us for the fog).

Then we add some kind of fog.

Since we are using ImageWorld for HDRI, we should make a render with the clean scene, only with the texture enviroment, for then to put it as Background image:

To give it that nice specular glow, we add Corona, since we are using a HDRI and also our spotlight has a high value, the filter would be something like that on the left.

In my case also I've added X-dof for depth of field:

Since we are using reflections and refractions, we activate them in the render panel too.

Here is my original animation. As you can see above and in this animation, I've improved the technique a bit, now the drop bounces and sepparates from the water tank. Besides this, I've played in a composition software with the image tonalities, filmgrain, brightness and contrast, etc.

I wanted to thank to Julez4001, thanks to his generosity is possible this tut. And to all those that offered help, thank you!

That's all! :)

< previous page

1 | 2
Related Tutorials

Water Drop Tutorial Continued

by Gerardo Estrada
published on 2009-12-09

Keywords: modeling, animation, water, drop,

rating star fullrating star fullrating star fullrating star halfrating star none (4)
Comments 1 Views 110250

Mastering the 12 principles of animation

by Digital-Tutors
published on 2015-02-20

Keywords: Animation, character, rules

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 1 Views 22545

Making Of 'Sebulba'

by Joseph Szabos
published on 2009-06-22

Keywords: character, creature, sebulba, modeling, max,

rating star fullrating star fullrating star nonerating star nonerating star none (1)
Comments 0 Views 67118

Making Of 'Worker Robot'

by Hossein Afzali
published on 2010-03-25

Keywords: robot, modeling, texturing,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 214928
Readers Comments (Newest on Top)
Raymond on Fri, 29 September 2017 9:48pm
I agree with Stephan.
Ken on Tue, 29 December 2015 12:22am
This is so confusing!
Stephan on Wed, 11 November 2015 7:21pm
The gifs are confusing. At least say whats going on please. I need a little more info.
Add Your Comment..