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Making Of 'Steam Traveler'

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Date Added: 30th December 2010
Software used:

Materials and textures

In principle, there were not many different types of material in the scene. Mainly it was steel, a bit of wood, glasses and once again metal, metal and metal. I wanted the locomotive to look not quite new, but also not quite old, so I thought about using an old technique where you paint over 10-20 times, building up the layers of paint.

I remembered once how I painted an old window and didn't take off the old layer of paint because it was heavy and boring work and it was simpler to paint a new layer over the old. Bad, very bad work, I know, but "¦ For the metal of the locomotive I used V-Ray Dirt material, reflection map and normal bump map as an old leaking metal (Fig.49 - Fig.52).

1420_tid_49.jpg
Fig. 48

1420_tid_50.jpg
Fig. 49

1420_tid_51.jpg
Fig. 50

1420_tid_52.jpg
Fig. 51


In general all of the materials were not very difficult. I usually use a reflection map for all of them because this helps to make the scene look more realistic (Fig.53 & Fig.54).

1420_tid_53.jpg
Fig. 52

1420_tid_54.jpg
Fig. 53





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