Now back to the front of the car. You need to use the techniques you have learned this far to create the the bulge on the front of the car. You can see the smoothed and unsmoothed versions below.
Now rearrange vertices to form the shape of the headlight. You might also have to do some cuts and welds until you have a nice shape of polys defining your headlight. Remember, you need to get it as close to a perfect circle as you can. I arranged the polys into a pentagon shape so I could get a nice round shape when smoothed. I also had to perform a number of cuts to get the right shape for the light and surrounding a area. Make sure that you do any vertex cleanup that may be required. This is what mine looks like:
Now do the same thing you did for the main headlight for the smaller headlight. You also need to make an indentation for the Fiat badge that will go on the front of the car. To do this you will need to cut a few edges to define the shape and then extrude some polys inwards a small distance. I also chamfered by about 0.3 to give it a nice, clean edge. You should easily be able to do this using techniques we've already used many times in this tutorial. This is what it should look like after all this:
Alright, we are going to leave the front now and go to the back of the car. Now there are many ways to do the back of the car depending on what exact model of Fiat 500 you are modeling. Select all the polys shown and detach them. Hide all the other parts of the car and leave the polys you just detached visible.
Do the same thing that you did for the door on these polys. Shift-drag them forward a little distance and then flip the normals of the cloned polys. Use the create tool under the polygon sub-object level to join the two sets of polys and then chamfer the edges to give a nice seam to the rear engine door. When you have done this, it is time to create the indentations for the handle and the license plate. Just as you did the indentation for the front badge, make some cuts in the shape of the indentation and then extrude inwards a little and then chamfer to give you something like what is shown below. Don't forget to do some vertex cleanup. I'm not going to take you step by step through this because by now you should know how to do it since we've done this many times in this tutorial. This should be easy for you by now!
The vents on the back will be done later when we do the trim and accessories of the car. What you should do next is to extrude inwards and chamfer the edges of the back of the car where you just detached the polys for the back engine door so you can get a nice seam. Then do the back window just the same way that you did the side windows. Arrange/cut edges or vertices to form the shape of the window and then detach the window glass and then extrude inwards and chamfer. Don't forget the vertex cleanup. After all that you should have something like this:
Do the windshield the same way you did the other windows. The last thing you need to do is to detach the top polys that make up the sun-roof. This is easy. Do it like you did the door.
Well, the main exterior body of the car is now finished. It took a while to get to this point but you made it this far. There is still a lot of work to do before the Fiat is complete but this section has turned out very nicely.
What you need to do now is to tweak things the way you want them. There is a lot of tweaking that you can do to make this model better. Vertices can be moved around or welded, edges can be cut in, chamfers can be done to define lines better and make things more visible. How you tweak is up to you.
In the next section you will tackle adding the trim and accessories for the car such as lights, fenders, window glass, and more. That section will be easier than the one you have just finished. The section after that is the making of the tires and this will be easier still. The tires on the fiat 500 are very straight forward and easy to make.
Up to this point, your model should look something like this:
Building the Accessories begins on the next page.