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Realistic Grass in Maya

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Date Added: 30th December 2010
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Here are some renders using different Opacity values

1404_tid_texturing.jpg
1404_tid_opacity_texturing1.jpg
1404_tid_noopac_uvramptexturingtipe.jpg
Checker texture (repeat u=3, v=).

1404_tid_noopac_checkter_tipe.jpg
The next setting is for illumination, which changes the way light affects the grass. We can either use the scene's lighting or override it with a custom setting. I will not go too deep into this option because I will be working with scene lighting (the "Use Real Lights" option), but you can manipulate settings like translucence and specular reflections if you like.

1404_tid_iluminationatributte.jpg
But what does "Lighting Based Width" do?  Let's experiment with using values of 0, 0.5, and 0.8.

1404_tid_baseligthwidth0.jpg
Lighting Based Width = 0

1404_tid_baseligthwidth_05.jpg
Lighting Based Width = 0.5

1404_tid_baseligthwidth_09.jpg
Lighting Based Width = 0.8


I am now satisfied with the colors of the grass, so here is the final texture.

1404_tid_rendertexturingandlight.jpg




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Readers Comments (Newest on Top)
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Manju on Mon, 13 February 2012 12:45am
Very self explanatory..thanks
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