Creating a Weighted Companion using 3ds Max

An in-depth tutorial about how to create the Weighted Companion cube featured in Valve's game Portal using Autodesk 3D Studio Max.

Using a series of techniques I demonstrate how to model, unwrap and texture the Weighted Companion cube resulting in a Low-Poly but high quality model.

This tutorial is aimed at beginners, but I would encourage graphic artists of any level to watch as you may learn something new.

This tutorial is for training and educational purposes only. Please do not reproduce without written permission.

Enjoy!

Part 1

Part 2

Part 3

' '

Part 4

Part 5

Fetching comments...

Post a comment