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Creating Orbiting Planets with Maya's Particle Instancer

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Date Added: 30th December 2010
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In the display menu check on shapes (Fig.05).

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Fig. 05

Click the plus sign next to particle1 and select the particleShape1 node under it (Fig.06).

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Fig. 06

In the attribute editor, change particle render type to numeric and click the "add attributes for current render type" button. The attribute name "particleid" will appear in a new text field underneath (Fig.07).

1369_tid_figure7.jpg
Fig. 07

If you hit play for a few frames you will see particles with numbers associated with them being emitted (Fig.08).  It is important that the particles be emitted in order from 0 to 1 to 2 and so on. If the emitter rate is too high we run the risk of some particles being skipped which will affect the expressions we add later on. Select the emitter and set the rate to 6 (Fig.09).

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Fig. 08


1369_tid_figure9.jpg
Fig. 09

Since we will only be working with 6 planets we only really need 6 particles. Select the particleShape1  node and set max count to 6 (Fig.10).

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Fig. 10





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