Mudbox 2009 Quick Start Series: Rendering 32 Bit Displacement in 3DSMax

Introduction

In this video I show you how to set up 32-bit displacement maps on your models using 3ds Max with Mental Ray as your render engine. It was supposed to show a bug that catches out many new users, but I managed to find a workaround on the fly during the video that is far simpler than the one I had planned to record!

Video

Duration: 4 minutes 12 seconds

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