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Creating A Perfect Eye with 3DS Max

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(Score 3.67 out of 5 after 21 Votes)
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Date Added: 3rd December 2009
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It's now time to work on the eyelashes. For that, it's better to use splines as a guide for extruding a circular surface along them. Create several different spline curves, then create a circular surface and extrude it along each spline to get different curved eyelashes. Set the taper amount parameter to make one end thinner (Fig.16).

Fig. 16

You have to create different curves for lower eyelashes because those are more curved and smaller. When you've finished, copy these eyelashes, make a crowd and place them along the eyelids, as shown in Fig.17.

Fig. 17

The direction of the eyelashes should be approximately toward the center of the eye (Fig.18).

Fig. 18

Bear in the mind that it takes time to create eyelashes in a realistic way and to give them suitable randomness, so be patient!

After you've finished the eyelashes, create the wet layer by using a curved piped like geometry. The curvature of the wet layer should match the curvature of the cornea and lower eyelid. You can create the caruncula use a triangular geometry with some depth. Place it at the inner corner of the eye (Fig.19).

Fig. 19

The time for texturing has come! Use pelt mapping to UV out the cornea and sclera. It's better to make a whole seam at the middle of each sclera and cornea meshes, as this way you can avoid stretching. Then use Photoshop to make textures; the more realistic the texture, the more realistic the eye. There are about four maps that you need (Fig.20):

  1. Sclera diffuse color
  2. Iris self-Illumination
  3. Cornea bump
  4. Sclera bump

All the maps have made from the sclera diffuse color. The cornea bump map should have a subtle noise, as well as the sclera bump map.

Fig. 20

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Readers Comments (Newest on Top)
Maung Nyan on Mon, 01 May 2017 5:37pm
Very helpful.
Masta Chimp on Sat, 21 February 2015 6:42pm
Really great tutorial, although I struggled for a while trying to get my mesh modifier to look like yours. In the end it was a TurboSmooth Modifier that makes it look like yours in Fig. 12 so consider clarifying that step.
FAIZ SHAIKH on Mon, 08 December 2014 11:27am
i like ur site, could u please teach me moduling and everything related in animation field i am new in this line
Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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