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Creating A Perfect Eye with 3DS Max

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(Score 3.67 out of 5 after 21 Votes)
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Date Added: 3rd December 2009
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Set the side numbers to eight, then convert it to an editable poly and delete all the middle faces, as shown in Fig.05 & Fig.06.

125_tid_image_05.jpg
Fig. 05

125_tid_image_06.jpg
Fig. 06

Weld the two parts together and you will have a nice sphere (Fig.07). Then select the edges shown in Fig.08 and connect them together.

125_tid_image_07.jpg
Fig. 07

125_tid_image_08.jpg
Fig. 08


Then select these edges and remove them (Fig.09).

125_tid_image_09.jpg
Fig. 09




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Readers Comments (Newest on Top)
avatar
Maung Nyan on Mon, 01 May 2017 5:37pm
Very helpful.
avatar
Masta Chimp on Sat, 21 February 2015 6:42pm
Really great tutorial, although I struggled for a while trying to get my mesh modifier to look like yours. In the end it was a TurboSmooth Modifier that makes it look like yours in Fig. 12 so consider clarifying that step.
avatar
FAIZ SHAIKH on Mon, 08 December 2014 11:27am
i like ur site, could u please teach me moduling and everything related in animation field i am new in this line
avatar
Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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