Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Getty'

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(Score 3.33 out of 5 after 3 Votes)
| Comments 0
Date Added: 26th February 2010
Software used:
I wanted to create an interior scene of the world famous Getty Center. The straight architecture of that center fascinated me, so I started with the simple modeling of the room. It had to be a tall room with a lot of space. I also wanted to have no direct sun light, so I ending up using the VRay Sky for the lightning and some IES lights for the spots and VRay mesh lights for the wire lamp, but I'll by talking more about that later.

I modeled the room with box modeling and the boolean function to create the typical round windows. The sofa is a pretty easy box model with some extra boxes for the legs and the lamp is made with splines, which took me a while to adjust. I also made huge doorways to receive more light from outside and that was everything in the room (Fig.01)!

Fig. 01

When everything was modeled, I started to set up several VRay physical cameras and decided to use this straight perspective (Fig.02).

Fig. 02

Because of the lack of light inside the room, I took a very low F-number of 3.6, a shutter speed of 200 and a film speed of 100. Of course, I did that also because of the depth of field! To get a good depth you need a lower F-Stop.

I also had to adjust the vertical shift to get the straight architectural lines of the building really straight.

Now one of the most important things of any illustration is good textures. This image has been textured with textures from the 3DTotal Textures collection, which are great and really allowed me to recreate the look and feel of the Getty building.

Total Textures

Total Textures Collection V1 - V19

I started with the marble-stone floor, for which I used "Stone_14" from Total Textures V16 - Architectural Showroom. I wanted really soft reflection and a strong bump effect to create a "used" look (Fig.03). So I adjusted the contrast to get more depth in the original maps and for the gaps between the big tiles I added a black boarder in the diffuse, bump and specular texture.
I repeated the UVW map to get a nice structure and good tiles on the floor.

Fig. 03

continued on next page >

1 | 2 | 3
Related Tutorials

Making Of 'Sky Lounge'

by Jan K. Vollmer
published on 2012-07-09

Keywords: scene, room, lounge, building, house,

rating star fullrating star fullrating star fullrating star fullrating star none (30)
Comments 9 Views 199043

Making Of 'Ornaments'

by Jan K. Vollmer
published on 2009-12-18

Keywords: object, glass, wine, pattern,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 87873

Making of 'Repair Shop'

by Andreas Rocha
published on 2009-09-28

Keywords: sci-fi, scene, repair shop, robot, machine,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 71036

Making Of 'Tunez'

by Javier Núñez Díez - ja3d
published on 2009-06-16

Keywords: scene, building, alley, house, door,

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 118852
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..