Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Foot Setup in Maya

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

6. Modifying Curves

Okay, so this is the final step. We will use the graph editor to modify the animation curves in the FootRoll. Whenever I use the graph editor, I always use the Hypergraph/Perspective/Graph Editor layout. So, to bring up this layout you go to Panels > Saved Layouts > Persp/Graph/Hypergraph. You should now have three views with all the windows mentioned. For this exercise we will use our side view, so I just change my perspective view to my side view.

Okay, so now that we have everything that we need, lets fix a few things up. Firstly, we need to adjust our heel lift. When we walk or run or actually pick our feet up for that matter, the heel lifts first after which the balls lift and finally our toes. It happens really quick that we don't really take notice, but it does happen. So, with that in mind lets adjust that really quick. The graph editor serves as an excellent editor for these type of things. We need to determine when we should delay the toes from lifting. Select the FootCTRL shape and move the FootRoll attribute to say about 7.5 or even 8, lets do it at 8. So at 8 you can see how far up the ball joint is. Select the FootRotate Group as that is the group that we set the key for. Once selected a curve will show up in the graph editor. It actually just looks like a straight line.

Select RotateX in the graph editor and then select the curve. Then click on the Insert Keys Tool in the graph editor. It's the second icon at the top of the graph editor, and make sure that the Time Snap button is pressed down aswell. The Time Snap icon is the 4th icon from the right. Then, with your middle mouse button, click on the curve and hold the button in. A line that has a little square where the curve meets it will show up. While still having your middle mouse button pressed down, drag that line up the curve to frame 8. Frame numbers should displayed at the bottom of the graph editor. Once you have placed it at frame 8 let go of the middle mouse button. You now have a new key at frame 8 with handles on both sides..


Now click on the Move Nearest Picked Key Tool (the first icon on the left), and then make sure that the Value Snap icon is pressed down (the third icon on the right). Then select the key and with your middle mouse button move it straight down to 0. You should now notice that the ball joint has moved down and the value in the channel box has a value of zero. Thats because we have just inserted a key with a value of 0 at frame 8 for the FootRotate group.


< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Maya Irradiance Particles in Mental Ray - Video Tutorial

by i3DTutorials
published on 2009-12-09

Keywords: maya, mental ray, rendering, irradiance, particles,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 0 Views 47755

Introduction to Maya: Learn the Maya User Interface (UI)

by Jahirul Amin
published on 2013-06-12

Keywords: introduction, maya, ui,

rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 1 Views 63797

Introduction to rigging in Maya - skinning

by Jahirul Amin
published on 2014-06-03

Keywords: Maya, Rigging, Hands, Fingers, Thumbs, Animation

rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 1 Views 43300

Maya modeling: The head

by Jahirul Amin
published on 2013-11-12

Keywords: Maya, Tutorial, Head, Model, Modeling, Mouth, Nose, Ear, Neck, Eyes, Face

rating star fullrating star fullrating star fullrating star fullrating star full (35)
Comments 1 Views 123593
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..