Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making of 'Red Hulk'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.67 out of 5 after 9 Votes)
| 128806 Views
| 0 Comments
| Comments 0
Date Added: 11th January 2010
Software used:
Keywords:

118_tid_015Rulk_zmapper2.jpg
Fig. 15

118_tid_016Rulk_normal2.jpg
Fig. 16

With the pedestal I followed a similar process, however in this case I used the same model to create the normal map (Fig.17). After creating this normal map, I exported the low resolution mesh again to Max and then I divided it into pieces by using the ProCutter tool included in 3ds Max2009. This tool helps the user to create several sections of an object from cutting lines by drawing Splines over the model. Finally, I moved the pieces and added the tubes I created in a previous process. (Fig.18)

118_tid_017Rulk_pedestal2.jpg
Fig. 17

118_tid_018Rulk_pedestal3.jpg
Fig. 18

Next, I went back to ZBrush and started to work on the pose of the model. I used the useful Transpose tool, which allows us to move, rotate and scale parts of the model only by making a selection through masks. Although there is a more advanced technique to create skeletons and rigs using ZSpheres, this is a quick way to try different positions and in this case was appropriate to pose the Red Hulk model (Fig.19).

118_tid_019Rulk_transpose.jpg
Fig. 19


Texturing

The texturing process was straightforward. I just opened the model in Max and assigned a Multi/SubObject material. Then I assigned colors according to each part, to differentiate between them on the map. Next, I used the Render To Texture feature to create the base diffuse map (Fig.20).

118_tid_020Rulk_texture2.jpg
Fig. 20




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Texturing Sad Mike

by Nikola Drincic
published on 2009-12-09

Keywords: character, creature, texture, sad, mike,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 1 Views 31982

Project Overview: Mistress of Dragons

by Daniele Scerra
published on 2013-05-28

Keywords: character, human, female, scene,

rating star fullrating star fullrating star fullrating star fullrating star full (26)
Comments 0 Views 81960

Making Of 'Male Green Frog'

by Massimo Righi
published on 2009-06-16

Keywords: animal, creature, frog, male, green,

rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 1 Views 73515

Making Of 'Samantha'

by Woody (Dani Garcia)
published on 2009-12-09

Keywords: character, woman, girl, female,

rating star fullrating star fullrating star fullrating star fullrating star none (15)
Comments 1 Views 83860
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..